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Xbox2 Patent Revealed ??? News
Chris Leyton
05/01/2005

US Patent hints at Xbox2 multi-core system along with a system to generate visuals from procedural logic...
Keeping an eye on the ever-helpful US Patent and Trademark Office is often a tedious (not to mention a full-time) affair; often youâll trawl through hundreds of listings in what amounts to the Internet equivalent of searching for a needle in a haystack; occasionally youâll find something unbelievably amazing but then learn that it was a concept that was ditched a few years back; but every now and then youâll find something that proves to be usual.
As was the case on New Yearâs Eve, when the guys at TeamXbox discovered what appears to be a revealing insight into the technical process of what appears to be the Xbox2.
Building up previous suggestions of a multi-core processor system, the patent describes a system that utilises multiple processing units to handle a variety of tasks. Instead of being focussed specifically towards the Xbox2, the patent makes reference to a system that can be utilised on any format and mentions both the Xbox and PC as examples.
Referring to the system, the patent makes the following description:
âTo provide merely one example, a game designer could provide procedural logic to generate geometry data associated with individual leaves on a tree. Such procedural logic would receive a relatively limited amount of information associated with such a task, such as a location of an individual leaf, a direction of any simulated wind in the scene, and so on. Based on this information, the procedural logic could generate vertices that define an individual leaf on the tree.â
Naturally providing the basic data (such as the dimensions and shape of a leaf) and allowing the processor to generate the final image will relieve a lot of the burden placed on artistâs shoulders when it comes to creating rich Xbox2 game worlds; with a similar technique used in GTA: San Andreas to render the flora and fauna of the countryside on the fly.
Despite making about as much sense as Jon on New Yearâs Eve, the article is well worth a read (particularly if you have a technological background); however as many have been quick to point out, the accompanying images look intriguingly close to those that were âleakedâ during 2004.
Weâll have more information soon...







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