World War II: Frontline Command

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The accliamed Bitmap Brothers have their say on the RTS genre.

Format: PC
Release 00 May 2003
Developer: Bitmap Brothers
Publisher: Koch Media
Players: 8
PEGI Rating:
Editor Score: 0 User Score: 5
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World War II: Frontline News

Chris Leyton

00/12/0000

Chris Leyton

When The Bitmap Bros turn their hands to the RTS genre you know they`re going to come up with something innovative yet fun. Details of the Frontline + First 5 screens inside...


When The Bitmap Bros announced that they were developing a new RTS you could guarantee that it would be something a bit special. Well it looks like the tired genre is set to get the innovation it needs with their latest title, here are details of just one of the new and innovative features to look out for.

Codemastersâ forthcoming real-time strategy epic â“ World War II (working title) - will feature an original system dubbed Frontline that gives individual soldiers and units the potential to display everything from heroism to confidence, despair and cowardice, thanks to a new morale-based system.

Codemasters Studio Head Jonathan Smith says:

âWorld War II was about much more than abstract âunitsâ moving around in textbook tactical formations. âIt was about heroism, and panic, and courage, and fear â“ about soldiers performing extraordinary actions in extraordinary circumstances. The Frontline system creates a game where real human emotions are just as important as strategy.â

Adds Bitmap Brothersâ Managing Director Mike Montgomery:

âWith the Frontline system, this game will be the first action-RTS to deliver a true recreation of the battlefield experience; the first to portray the psychology of warfare, rather than the sterile theory of âwargamingâ.â

Designed by The Bitmap Brothers, the gameâs developers, the Frontline system creates a graphical onscreen representation of the playerâs unitsâ morale, health and vision within the game.

It is accurate enough for the player to use as a point of reference for all of his allied units, wherever they are in the field.

A unitâs morale changes in real-time and is vitally important to its effectiveness. All units whether singularly â“ such as a sniper â“ or grouped together have a morale state, which directly affects their combat accuracy and response time to situations.

If a morale is exceptionally high, the combat effectiveness will be raised substantially and make it easier to achieve current objectives. If an individualâs morale peaks, there is a chance that they will perform a heroic act, such as putting a grenade through an enemy bunker or pillbox.

If morale is particularly low, the unitâs combat effectiveness when fighting will drop accordingly. In the worst case scenario units will freeze in combat. However, a player can bolster morale by bringing battle-weary units back from the front lines or sending in reinforcements to help out.

Due to be published this autumn for PC, weâll take a closer look at this exciting title soon.
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PC | World War II: Frontline Command | World War II | Bitmap Brothers | Bitmap | Strategy | Koch Media | UK | Released in 2003 |

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Editor Score: 0 User Score: 5