World In Conflict

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World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. The story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.

Format: PC
Release 20 Sep 2007
Developer: Massive Entertainment
Publisher: Sierra Entertainment
Players: Online (1-16)
PEGI Rating: NUL
Editor Score: 9 User Score: 6
World In Conflict boxshot on TotalVideoGames.com

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World In Conflict Gets Second Update News

Gwynne Dixon

24/10/2007

Gwynne Dixon

Massive Entertainment's alternate history RTS game gets a host of improvements with a second update...


Sierra Entertainment has announced that the second update for World In Conflict is coming soon. Its primary features revolve around new functionality and updates for server administration, but there are also a host of other new features, bug fixes and unit balancing:

New Features:
  • Several new Admin Commands have been added to give Server Admins increased control. For details on each of the individual commands and how to use them, please visit our forums at www.massgate.net.
  • A time delay of 20 seconds has been added between Assault rounds.
  • Clan officers can now invite other players to the clan, as well as kick Grunts.
  • A successful map vote will now change the map instantly.
  • Two new permanent chat rooms have been added to Massgate for clan war and few player mode matters.
  • Players should now get an in-game notification when receiving an "Instant Message".
Units and Balancing:
  • The cost for the "Heavy Air Support" Tactical Aid has been reduced from 30/50/70 to 25/45/65.
  • Score from repairing your own non-repair units has been reduced by 50%.
Bug Fixes:
  • Fixed a crash that could occur directly after map load (on systems not supporting Pixel Shader 2.0). Was released on the forums as a Hotfix.
  • Fixed crashes that could occur on localized versions (languages other than English).
  • "Solo VOIP" (to specific player(s)) checkbox now stays enabled when exiting score sheet.
  • Players who experience occasional freezes/lockups can now try to append "-stabilityfactor 10" (without the quotes) to the target path of the WIC shortcut. It can also be toggled in the console (in-game) by typing StabilityFactor 10. The number 10 can be decreased or increased if users want to experiment (StabilityFactor 0 turns the feature off).
  • The game now defaults to full Field-of-View for Widescreen resolutions (such as 16:9). The widescreen Field-of-View from Update 1 can be used by appending "-widescreenscale" (without the quotes) to the target path of the WIC shortcut.
  • Entering the Mega-Map no longer resets changes to the camera settings.
  • Better feedback to players that are moved to the other team as a result of "Team Auto-Balance".
  • Players should no longer experience disconnects when selecting a role that has already reached its cap.
  • Players should no longer experience disconnects when buying more units than they had credits for. This could occur if a player "resupplied" and then ordered more troops before the server had responded.
  • Players should no longer experience disconnects when ordering more Tactical Aid weapons than they could afford. This could happen if a player ordered two different Tactical Aid weapons before the server responded.
  • Added Dynamic Lag Margin, activated by appending "-lagmargin" (without the quotes) to the target path of the WIC shortcut. This increases the lag margin to a maximum of 0.45 at packet loss / variation in ping.
* Updated the NATO heavy helicopter texture.
[ Newest Post ]   Page: 1   [ Oldest Post ]
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Anonymous


Date Added:Fri 9th Nov 2007 19:56
Why do the repair vehicles need to be told to repair
your units or any allied units. That should be automatic
IP Address: ***.***.217.6
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Anonymous


Date Added:Fri 26th Oct 2007 01:20
hOW DO i TALK TO OTHER PLAYERS ON LINE? PLEASE HELP
IP Address: ***.***.56.166
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Anonymous


Date Added:Thu 11th Oct 2007 14:20
OK its a fine game. But i wouldn't play it more than 5 minutes since its a love y propaganda for love y americans! This game was developed to excite fanatics. Once again the "BAD" Russians try to destroy "GOOD" America. Wake up ... [ Read full comment... ]
IP Address: ***.***.146.15
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Anonymous


Date Added:Fri 5th Oct 2007 23:40
It works fine (1680 x 1050, everything @ high) with a GeForce 7900 GTO (not overclocked).
IP Address: ***.***.137.208
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Etienne


Date Added:Tue 19th Jun 2007 00:15
This game is the bomb
IP Address: ***.***.20.168
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Anonymous


Date Added:Sat 9th Jun 2007 09:27
WiC, f*ck yea!
IP Address: ***.***.71.7
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Sega Boy


Date Added:Mon 16th Apr 2007 13:59
This is gonna bust open the RTS genre - forget fiddly, it's all about the action...

Surely a 360 version can't be too far behind???
IP Address: ***.***.230.252
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Anonymous


Date Added:Sat 14th Apr 2007 02:22
This is one title to really look forward too...
IP Address: ***.***.180.19
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PC | World in Conflict | Massive | Massive Entertainment | Sierra Entertainment | Strategy | Released in 2007 |

Editor and User Scores


Editor Score: 9 User Score: 6