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By Jon Wilcox on 06/08/2008 Mid-September release for the Age of Reckoning; Mythic also unveils its subscription packages...
WAR Launches In Europe and North America News
Guild Beta Launches In Warhammer Online News
More on this gameMythic Entertainment has today revealed that its long-awaited MMO, Warhammer Online: Age of Reckoning will be launched on September 18th.
The game, set in Games Workshop's classic fantasy universe, has been in a beta stage for several months with over 500,000 users signed up to take part in the test. Beyond the standard set of MMORPG features, WAR is also including Realm vs Realm gameplay, which will surely cause some truly massive battles to take place.
"GOA is thrilled at the prospect of opening the doors to the world of Warhammer Online very soon", said Ghislaine Le Rhun, Managing Director of GOA. "As the development of Warhammer Online continued to accelerate, we have been gearing up to support the launch, building a massive server infrastructure, localizing millions of words and recruiting a top notch team of experts in their fields. We look forward to sharing the fun we're having on the battlefields of WAR".
"The countdown has officially begun. Mark your calendars! September 18th is the Day of Reckoning", said Mark Jacobs, founder and general manager of Mythic Entertainment. "For the last three years, the entire team at Mythic has poured their hearts into making Warhammer Online the next great MMORPG. We are so excited to open up this world and share it with the fans that will live in it, quest in it, go to war in it and make it come alive."
The subscription costs of WAR have also been revealed today; a little pricier when compared to its rivals (including World of Warcraft), the one month fee is 12.99 Euros, three months of gameplay can be bought for 35.97 Euros, and six month access will be 65.94 Euros.
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Post CommentAdded:Mon 29th Sep 2008 02:12, Post No: 42
The Origin on most games came from old text based games called MUDs (Multi User Dungeon), MUSHs, etc. The MUDs I played back in the late 80's were pretty much what MMORPG's are today, but all text. I think the first MMORPG would be Ultima Online then Everquest. Pretty sure Everquest brought the biggest attention to the whole MMORPG gaming industry. So basically WoW got its ideas from other games too. Just as Ultima Online and Everquest got there ideas from MUDs. MUDs got there ideas from pen and paper D&D probably. As for games not like WoW style... That would be EVE-Online that is the most unique in my mind. So saying every game after WoW is just like wow is very incorrect.
Added:Sun 21st Sep 2008 08:30, Post No: 41
learn your tvg rules! , the warhammer story was around long before wow, if anything blizzard ripped off warhammer.
Added:Sat 20th Sep 2008 09:30, Post No: 40
total rubbish since launch it seems to do is allow you to activate account taking time out of your already paid for 30 days. Clearly same person employed to organise launch as managed openning of terminal five at heathrow.
Added:Fri 19th Sep 2008 11:49, Post No: 39
Try googleing Gameworkshop and have a look at Space Marines and try and say that they don't look remarkably similair to the Starcraft units, or Greenskins don't bear a striking resembalance to Orcs and Goblins in Warcraft and then have a look at their respective release dates, Warcraft 1995 Warhammer 1983. Now I love Warcraft (the RTSs more than the MMO but the MMO is still pretty decent) and I actually think that Warhammer online looks pretty bad, (that engine look about 5 years old) but trying to claim that Warcraft and Starcraft didn't take most of their character design ideas from the Warhammer universe is naive in the extreme. To the guy who said "jesus the fanboys you get" if you can't see the similarities, then seriously, you must have cataracts or something.
Added:Fri 19th Sep 2008 11:37, Post No: 38
Yeah except your forgetting about the passage of time. Blizzard wasn't allways the monolith of the gaming industry it is now. The offer was made to GW before the launch of Warcraft 1, before anyone had heard of Warcraft, before Starcraft, before Diablo, they were a tiny indipendant developer with titles like "BattleChess" and "Dvorak on Typeing" (a classroom teaching aid) under their belt. Gameworkshop on the other hand was allready an established multinational chain having been selling world famous franchises like Dungeons & Dragons and Warhammer for 20 years before Warcraft 1.
Added:Fri 19th Sep 2008 00:02, Post No: 37
and if games workshop cudnt buy WoW they wud have to buy blizzard which i doubt they could
Added:Fri 19th Sep 2008 00:02, Post No: 36
and y are ppl sayin wow is crap...everyother online game from the year 2000 has copied off it, lord of the rings, age of connan and...well this, the fact is WoW cant be crap because big companys are copieing off them, Until a new oneline game comes out that dosnt copy of Wow there will be no better online game, plus wow has the biggest num,ber of players, so i am told (if im wrong dont belly ache me)
Added:Thu 18th Sep 2008 23:58, Post No: 35
WoW isnt a rip off of warhammer, if ur on about the online game, wow has been out way longer while warhammer online only came out today n if ur on about the models, there are no WoW modles like warhammer, jesus the fanboys ya get, its quite sad really
Added:Wed 10th Sep 2008 02:26, Post No: 34
game is coming out in sep.18 and im in the open beta right nao. The ironbreaker is O.K hes really not that great most dwarfs play engineer class. almost every1 on greenskins is blackorc and he WONT DIE. he doesnt do all that much damage though. Like a WoW warrior you build somthing similar to rage called THE PATHS and the higher it is the cooler attacks you can use.
Added:Wed 20th Aug 2008 12:55, Post No: 33
WOW is a ripoff of Warhammer(as is Starcraft) because Games Workshop was too stupid to buy Warcraft(and Starcraft) when Blizzard offered them to GW. Look it up.