Thief: Deadly Shadows

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The latest title in the highly acclaimed stealth series, sees players once again assuming the role of Garret the thief.

Format: Xbox
Release 11 Jun 2004
Developer: Ion Storm
Publisher: Eidos
Players: 1
PEGI Rating:
Editor Score: 9 User Score: 8
Thief: Deadly Shadows boxshot on TotalVideoGames.com
Also available on: PC

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Thief 3 - Xbox Screens News

TVG Staff

09/05/2003

TVG Staff

Screens from the Xbox version + first details...


Eidos today officially lifted the lid on the latest title in the acclaimed Thief series; currently in development for the PC and Xbox at Ion Storm after the series creator âLooking Glass Studiosâ fell by the wayside, weâre certainly looking forward to donning the robes of Garrett once again and hiding in the shadows.

In his efforts to prevent the Dark Age, Garrett has inadvertently roused an ancient, hidden evil; finding himself without allies, standing alone between the City and the forces that would crush it.

Players must use a wide range of skills to sneak throughout the City into castles, mansions, prisons, cathedrals, dungeons and museums; past armed guards, hired muscle, angry thugs, hideous monsters and much worse as he attempts to steal the Cityâs oldest treasure in order to stop the darkness foretold in the Dark Age prophecies.

Youâll have a variety of thieves tools at your disposal, including lock-picks, a variety of special arrows, wall climbing gloves and flash bombs just to mention a few.

Ion Storm has been working extensively on a new key feature to the series, affectionately known as âBody Awarenessâ. This allows you to see your feet and hands whilst climbing walls, leaning over edges, and picking locks. Additionally the game will make use of the dynamic lighting system put to use in Deux Ex: Invisible War, which will allow players to manipulate light and shadows in real-time to assist in the adventure.

âThe opportunity to create a game in the Thief universe is a real thrill for me and the rest of the folks at Ion Storm,â says Warren Spector, studio director at Ion Storm. âThief pioneered the concept of âstealth actionâ gameplay on the PC and was the game that, more than any other, inspired me to build a team to create Deus Ex. Now, Ion and the Thief team hope to take the âsneakerâ genre to new heights and, by developing for both console and PC, bring it to an even larger audience than before.â

âEidos believes that the upcoming Thief game will establish itself as a major brand for the company,â says Rob Dyer, president of Eidos Interactive US. âIon Storm possesses a firm grasp of how to create and master the open-ended, stealth-based gameplay that has reached such high demand in the consumer marketplace. And it is the primary focus of franchises like Deus Ex and Thief.â

"The Thief team is poised to deliver an incredible action stealth game, featuring realistic sneaking and stealing. We want the player to feel like a real thief," said Randy Smith, project director at Ion Storm. "The game is accessible on both platforms yet sophisticated in its depth, enabling a lifetime of gameplay to explore and master. The internally developed technology that powers Thief puts control and direction of the action in the player's hands."
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Thief | Thief: Deadly Shadows | Xbox | Microsoft | Eidos | Ion Storm | Adventure | US | Released in 2004 |

Editor and User Scores


Editor Score: 9 User Score: 8