TOCA Race Driver

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Third installment in the TOCA franchise, featuring a novel character-based narrative.

Format: PlayStation 2
Release 23 Aug 2002
Developer: Codemasters
Publisher: Codemasters
Players: 2
PEGI Rating:
Editor Score: 9 User Score: 8
TOCA Race Driver boxshot on TotalVideoGames.com
Also available on: Xbox, PC

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TOCA Gets The Actors In… News

Chris Leyton

00/12/0000

Chris Leyton

Information on the innovative narrative approach to Codemasters` upcoming racing sim.


TOCA Race Driver from Codemastersâ is set to revolutionize the driving genre later this year, by backing up the racing action with an on-going narrative played through the use of pre and post-race cut-scenes to develop friendships and rivalries with a cast of characters.

The storyline sees the playerâs lead character, Ryan McKane, enter his first season as a professional championship driver. However, his career path is far from simple.

Overshadowed by a great racing heritage, Ryan soon finds himself trying to live up to his father's reputation as a renowned race driver of past years whilst also chasing his older brother Donnie's current success on the world's most challenging circuits.

Ryan must win races to climb the championship ladder and earn the right to face Donnie on his level. The glamour of the racing world provides its own distractions; from the allure of fast women, to quarrels with pugnacious rivals.

The gameâs development team has achieved the pace of a blockbuster movie by working with film production professionals. Paramount in achieving a high standard of animated scene visuals is TOCA Race Driverâs implementation of advanced motion capture technology, which the developers have affectionately named MoCap.

Unusually for MoCap scenes, character movement was recorded with full casts of actors performing each scene, with their speech recorded simultaneously. While this is standard in movie production, itâs a departure for MoCap in games, which usually captures one actorâs movement at a time, before bringing a scene together.

Each scene was captured using a 16 camera Motion Analysis system (previously used for the âFinal Fantasy: The Spirits Withinâ feature film) on a soundstage at a studio in Long Island, New York.

TOCA Race Driverâs MoCap scenes are played live, so the playerâs most recently raced car and track can be included in the scene, making the story much more personal and reflective of the most recent race.

Says Gavin Raeburn, a Codemasters Studio Head and producer of the TOCA series,

âIt was important to take motion capture in this direction as it is closer to the way actors are traditionally filmed. When you separate actors and record them individually, you lose the naturalness and spontaneity of the acting.â

As the story develops, it follows a nine-act structure, something that 90% of the top 200 grossing Hollywood movies adhere to. This technique produces an unpredictable journey through a believable story.

While the production of the scenes is high, they wonât overwhelm the adrenaline-fuelled racing action of TOCA Race Driver's gameplay, as Raeburn explains,

âEach story sequence lasts between just 15 and 45 seconds. This avoids players feeling the need to press buttons to skip scenes. Certain characters will also feature in other parts of the game, replacing text information and option displays with actual speech.

âThis helps dispense with the impersonal documentary feel of many licensed racing games and keeps TOCA Race Driver a dramatic and fast, though personal, experience throughout.â

TOCA Race Driver is currently in development at Codemasters with a team of 58 working on it and is expected to cost £3 million in production. The title will launch on PlayStation 2 and PC in June 2002
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PlayStation 2 | TOCA Race Driver | PS2 | Sony | Codemasters | Racing | UK | Released in 2002 |

Editor and User Scores


Editor Score: 9 User Score: 8