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Star Wars Galaxies Update News
Stephen Leyton
00/12/0000

Loads of new screens for this MMORPG by LucasArts.
1.01 Who is developing the game?
Star Wars Galaxies is being developed by Sony Online Entertainment and LucasArts Entertainment Company. The core development team includes some of the most talented developers from both Ultima Online and EverQuest, the two most successful massively multiplayer games to date.
1.02 What is the game going to be like?
First and foremost, it is going to be Star Wars. We are trying to capture as many aspects as possible of life in that Universe. Players will be able to fight stormtroopers, hang out in a cantina, build droids, and explore the galaxy... We want each player to become whatever he or she wants to be, from a shop owner to a bounty hunter to a galactic hero, or even all of the above.
1.03 Is this a multiplayer-only game?
Yes, this is a massively multiplayer online game set in the Star Wars universe. You play a character in a virtual universe. Players will be able to adventure solo while online; grouping is not required. (That is not to say that players will be able to play "Han Solo" however)
1.04 What is a MMORPG?
MMORPG is a terribly long acronym for "Massively Multiplayer Online Role-Playing Game". It is used to classify games like EverQuest and Ultima Online.
1.05 Will this be EverQuest in Space?
No. Star Wars Galaxies is being designed from the ground up to be its own game. Although many of our designers have learned a great deal from games such as EverQuest, Ultima Online and Meridian 59, we are dedicated to making a new game designed to work well with the Star Wars universe.
1.06 Will there be a fee to play in addition to buying the game?
To pay for ongoing costs such as live team salaries, bandwidth consumption and customer service, there will likely be a subscription fee. The amount will not be determined until we are closer to shipping the game.
1.07 Will there be updates and/or expansions? Will they be free and downloadable or will they come in a box at the store?
The answer is most definitely both updates and expansion packs. We will have boxed expansions because you just can't get press attention or more shelf space or serious marketing without a new box. We also can't do really big additions that involve large amounts of data without a new CD. At the same time though, weâll provide regular free updates to the product that will go beyond simple bug patches.
1.08 What if I don't have a lot of time to play this game? Will I still be able to play with my friends who do?
We wanted to avoid power differentials that prevent hard-core gamers and the more casual gamers from playing together, so the two will be able to play together fruitfully.
1.09 Do I have to be a "twitchy" gamer to succeed in Star Wars Galaxies?
No. The term "twitchy" refers to quick reflexes and gaming skills such as those required in first-person-shooter style games. Star Wars Galaxies does not require a player to have these skills to succeed. The first expansion pack will involve some twitch type skills in addition to the RPG piloting skills of your character when flying space ships.
1.10 Can I play with a modem, or will I need a broadband connection?
Our goal is to allow you to be able to play with a modem.
1.11 Will Star Wars Galaxies be a PC only game?
We are currently designing the game for the PC, but we haven't ruled out any of the other platforms. We will let you know of any definitive plans for a port of the game as soon as they emerge.
1.12 Why call it âGalaxiesâ instead of âGalaxyâ?
The answer is two-fold. First, we intend on releasing multiple titles under the Star Wars Galaxies line. Secondly, we will be using multiple servers/galaxies as opposed to attempting a game with one shared galaxy. The decision to break up versions of the game was based on a number of factors, but it basically comes down to content. It would not be possible for us to generate enough content, to the level of detail we want and with the high quality the fans expect, for everyone to play in the same space.
1.13 Will there be servers outside of the United States?
We are talking to several ISP partners in Asia and Europe. Our current thoughts are to have servers located in different parts of the world. It is too early to give you exact locations. We are going to localize our game into different languages. We have not decided which languages to release with.
1.14 How do I control space ships in the expansion?
Weâre trying very hard to make the game as accessible as possible to everyone, so you will be able to control a ship with the mouse, keyboard or a joystick. The space portion will be much more "action-arcade" than the ground portion.
1.15 How will the game be initially delivered? How will the cost of the game be figured?
Expect to purchase the game in a box. LucasArts Entertainment Company will determine the cost of the game and subscription fees based on market conditions at the time of release.
1.16 What are the minimum system requirements?
We haven't announced the minimum system requirements yet. Our target, however, is to run on what is considered to be a low-end machine at the time of release in the second half of 2002.
1.17 Will you place a cap on the number of characters a single server can support?
Yes. To avoid urban blight, we want to cap the amount of wilderness that could ever possibly be built on. Because each character is guaranteed a certain number of "lots" on which he or she may build, we will cap the number of characters on a server so no character is left without their promised allotment of building space due to a real estate shortage.
More Questions coming soon.






