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Shiny Havok Tribes News
Chris Leyton
07/01/2004

Havok announce that its physics engine will be used in the forthcoming Tribes: Vengeance and a new title from Shiny…
Havok today announced that it has signed license agreements with Vivendi-Universal for the forthcoming âTribes Vengeanceâ and with Shiny Entertainment for a currently undisclosed title.
Havok have created an award-winning physics engine that powers the majority of games these days including âMax Payne 2â and âDeus Ex: Invisible Warâ, whilst also being used in forthcoming titles such as âHalf Life 2â.
"We are extremely pleased to be working with Havok on Tribes: Vengeance. The added speed, flexibility, and power provided by the Havok physics engine will allow us to do more interesting things, better, and with less processor usage than ever before."
Chris Mahnken, producer Vivendi Universal Games.
"Shiny Entertainment has a reputation for delivering high-quality blockbuster titles and we knew that we would need a dynamics solution that met both the expectations of gamers and the development team for our next project. After evaluating our options, selecting Havok 2 was easy."
Stuart Roch, Executive Producer, Shiny Entertainment, Inc.
"Havok is extremely proud of the work that all of our game development partners have produced; it is a testimony to their expertise combined with Havok's technology and its ability to enhance game-play that produces such great games. We are delighted that such respected developers as Shiny and VUG have found value in Havok's solution. It seems as though the whole game development community realizes that there is only one best choice for real-time physics",
David O'Meara, CEO, Havok






