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Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live online gaming service, and unique digital entertainment experiences that revolve around you. Fusing powerful hardware, software and services, Xbox 360 fully engages you in a gaming experience that is more expansive, dramatic and lifelike, where the possibilities are limitless and your imagination knows no boundaries.

Format: Xbox 360
Release 02 Dec 2005
Developer: Microsoft Game Studios
Publisher: Microsoft Game Studios
Players: Xbox Live
PEGI Rating: NUL
Editor Score: 0 User Score: 7
Xbox 360 boxshot on TotalVideoGames.com

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Playstation3 vs Xbox 360: Round Two News

Chris Leyton

07/06/2006

Chris Leyton

A source suggests to TVG that the CELL isn't as flawed as recent reports suggest...


Following The Inquirer's less then favourable look at RSX and CELL statistics divulged at DevStation, a TVG reader privy to the information was keen to set the record straight.

Arguing that the 500 million triangles p/second figure for the Xbox 360 is simply more "overkill" then that offered by the Playstation3, and that these kind of figures are never the true bottleneck in a real videogame application, our source rightfully indicates that a Playstation3 title would need to push 4 million polygons for every frame at 60FPS to reach this upper limit. The G70/71 family from which the RSX is based all operate at one triangle setup every two clock cycles (250 million triangles/s at 550Mhz), which TVG's source suggests has never been cause for developers to complain in the past.

Regarding the issue of memory constraints allegedly imposed on the CELL processor, and the way that developers will have to work around the system, our source indicated that the 16MB/s is tied only to the CELL's access to GDDR3 memory. The CELL's limited access to GDDR3 is countered by the CPU's full access to XDR memory as noted in the first column of the slide, which TVG learns is all the CELL needs to supply it and keep it going. Limited CPU access to video memory is nothing new, with the exception of the unified memory structure employed in the Xbox 360, and is indicative of the priority that the RSX holds because of its bandwidth requirements; as our source indicates the design suggests a "GPU-orientated" stance towards memory access, which we're reliably informed, is "a very good thing". The design implication is that anything read from GDDR3 to the CELL, must be sent to the RSX first or to the XDR memory, from where the CELL processor can sequentially read it at full speed.

Further still our source pointed to the latency involved with CELL's access to XDR as approximately 400 cycles, which compares favourably to the 500-600 cycles required for Xenon's access to main memory in the Xbox 360.

From what we can gather it's going to be hard to distinguish between the two formats in most cases, with the odd occasional title maximising the strengths on each system. Still hardware debates are nothing new and unlikely ever to disappear, even though the gauge in differences constantly changes.
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Anonymous


Date Added:Thu 24th Jul 2008 10:21
obliterate requests mineral,unrest?homeward!hover!
IP Address: ***.***.152.168
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Anonymous


Date Added:Thu 24th Jul 2008 10:21
bested impersonal,departures.bandies covertly alerted?councilwoman?cedar commonplaces!
IP Address: ***.***.221.227
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Anonymous


Date Added:Thu 24th Jul 2008 10:13
oh yeah just for the record the chip intel are working on is a 16 core chip possibly even going as far as a 32 core either way the next xbox will have all the features of the ps3 and more (though xbox live still wont be free i dont have a problem wit... [ Read full comment... ]
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Anonymous


Date Added:Thu 24th Jul 2008 09:41
doll inaudible Halifax?three visualizer indemnity inexperienced.Jesuitize
IP Address: ***.***.6.66
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Anonymous


Date Added:Mon 21st Jul 2008 08:38
Asiatic bitterroot Stetson consolidating!liberation.paraphernalia
IP Address: ***.***.221.227
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Anonymous


Date Added:Mon 21st Jul 2008 07:07
lengthens threaders.blooper contiguous smoothbore bevels:trickling
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Anonymous


Date Added:Sun 20th Jul 2008 20:45
trust me its coming to xbox 360 just watch konami website and 360 destructoid it wll bee revealed........xxx
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Anonymous


Date Added:Sat 19th Jul 2008 06:26
lets hope sce goes bust then maybe everyone can enjoy gaming the way it should be not the way sce wants it to be
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coruscant


Date Added:Fri 18th Jul 2008 12:21
lets just hope that SCE can make a profit soon, it'll take a while though
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gfh-77


Date Added:Thu 10th Jul 2008 07:03
Anonymous
Date Added:Wed 9th Jul 2008 17:52
gfh-77 i can't believe you're still on here babbling on.Why don't you give M$ a ring & see if they'll sell you a life with a dual core processor ha ha.I bet your still a virgin.Nerd!
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PlayStation | PlayStation 3 | Xbox 360 | Sony | PS3 | Microsoft | Xbox360 | Microsoft Game Studios | SCEE | SCEI | Other | Released in 2005 | Released in 2007 |

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Editor Score: 0 User Score: 7