More Articles on Warmonger, Operation: Downtown Destruction
NetDevil's Fury Centres Upon Downtown Destruction News
Chris Leyton
08/01/2007

Auto Assault developers team up with Unreal Engine 3 and AGEIA to bring carnage on a city scale...
Picking themselves up from the disappointment of MMO fans not setting the roads alight in Auto Assault, NetDevil today lifted the wraps from its third title currently in development.
Described as a revolutionary first-person-shooter, "Warmonger, Operation: Downtown Destruction" takes full advantage of the Unreal Engine 3 and AGEIA PhysX processor, to deliver an unprecedented destruction system and stunning fluid and cloth-based effects.
Set in the year 2029, Warmonger is set amidst an apocalyptic background as the Global Corporate Wars commence. Two of the world's largest military spenders, PolyChem Oil and General Energy, have clashed in a dispute over Iranian oil fields, which has escalated into an all-out war on American soil. Built around the dynamic of taking down entire cities, players then gain a tactical advantage in the surrounding maps in an attempt to dominate the web of maps that make up an entire city. Operation: Downtown Destruction is described as part of a longer series of titles revolving around periods from the episodic Warmonger story.
"Our ability to combine the AGEIA PhysX engine with Unreal Engine 3 (UE3) will forever change the way people think and play first-person shooters," said Scott Brown, president of NetDevil. "New rigid body technology and implementation allow for scope of destruction unlike any other FPS currently available. As a player, you'll be able to feel the freedom of completely adaptive environments and the full use of conscious, destructive power."
"NetDevil has poured their imagination into this title, and it shows in virtually every aspect of the game," said Manju Hegde, CEO of AGEIA. "We've been very impressed with what they've been able to do with our PhysX processor, as well as visual enhancements they've made to the game by combining it with the Unreal Engine 3. "The benefits of the destruction system are noteworthy, and added PhysX elements of fluids and cloth will give a depth and feel that truly reflect the cutting edge of gaming interactivity."
Scott Brown added: "The 'Warmonger' concept was developed to bring UE3 expertise to the NetDevil team and position the company's resources for a larger deployment of the design. 'Warmonger' is more than a proof of concept; it is the basis for a fully-realized MMO design that NetDevil will be looking to bring to market."


Anonymous
Date Added:Tue 9th Jan 2007 23:52