City of Heroes

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City of Heroes is a true departure from the MMORPG market, which is primarily filled with medieval fantasy-based titles. The game enables players to realize their comic book dreams. Heroes protect the fine citizens of Paragon City in a colorful 3-D world where the victims of crimes not only thank players for their help, but they even compliment players on their costumes!

Format: PC
Release 04 Feb 2005
Developer: Cryptic Studios
Publisher: NCSoft
Players: MMO
PEGI Rating: 12
Editor Score: 7 User Score: 9
City of Heroes boxshot on TotalVideoGames.com

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NCsoft Releases Issue 9 Prologue News

Jon Wilcox

22/02/2007

Jon Wilcox

The City of Heroes & Villains Lead Designer Matt Miller sets the scene of the impending event...


Background
For those people unfamiliar with the City of Heroes universe, Task Forces (called Strike Forces for villains) are special sequences of missions, sort of like mega-issues of a comic book, which require dedicated teams of up to eight heroes (or villains) to confront challenging tasks and experience pivotal moments within the lore of our fictional universe. Of course these also yield great XP and great rewards.

The Lord Recluse Strike Force, which made it into Issue 7, was our way of getting Hamidon-level Enhancements into the hands of the Villains for City of Villains. We needed something that was difficult, and Hamidon-level difficult, but we didn't want to just regurgitate Hamidon...we wanted something cool. We wanted something where you fought the signature Heroes of the City of Heroes franchise.

We accomplished that goal, but in the end some of the Archetypes felt left out, since they didn't have the build to contribute to the huge Archvillain fights that the Lord Recluse Strike Force was built around (we took our learnings forward from this).

Fighting the signature characters was cool, but it was also something that was exclusively in the hands of the Villains. We really wanted something where the Heroes could have a chance at taking down the signature characters from the Rogue Isles. We wanted Heroes to see some of the cool things we did for the Villains since not every player is into playing "the dark side".

About the Mission
The mission begins with Statesman telling you that Arachnos is up to something, something big. They are building something in Grandville of unknown power and use, but it is obvious that it's more than a simple broadcast antenna that Lord Recluse claims it to be. Your orders are simple. Get to the factory near Grandville and shut it down.

Here we had a chance to have some "mayhem mission" type action, with your team of Heroes causing havoc in the WebFac, destroying vital pieces to the array in Grandville. This was something that players asked for when we introduced Safeguard missions. They wanted to go to the Rogue Isle and bust stuff up. Now they get to bust stuff up, but with a purpose.
I don't want to spoil too many of the surprises, suffice it to say that players will be encountering, and engaging, many of the more powerful NPCs that Arachnos has to offer. Dr. Aeon plays a key role (several, actually), as does the Arachnos Flier. We also chose some prime locations for the mission maps, a lot of stuff that your average City of Heroes player wouldn't normally get to see.

Oh, and the final battle isn't simply "smash your most powerful attacks until Lord Recluse goes down". We wanted there to be a reason to have Archetypes other than Blasters and Defenders on your team. Controllers will find themselves greatly desired in the final battle if the team wants to have any chance of winning. Our goal was to make sure that all the Archetypes had something to do that could mean the difference between success and defeat.

"Being a Hero" is the driving force behind Statesman's Task Force. Every mission leads up to the ultimate confrontation where, upon success, players will be able to stand in Atlas Park and proudly display to all onlookers that they have Saved the World. Isn't that what being a hero is all about?


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Anonymous


Date Added:Thu 8th May 2008 12:53
Try to look here and may be you find what do you want:,
IP Address: ***.***.2.137
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Anonymous


Date Added:Tue 6th May 2008 08:13
Most Interested facts about that you can read here:,
IP Address: ***.***.224.53
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Anonymous


Date Added:Thu 1st May 2008 14:25
I really don't understand why dark defenders, dark scrappers and not dark dominators, too bad
IP Address: ***.***.135.48
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Anonymous


Date Added:Thu 24th Apr 2008 00:31
Yeah, thats what tankers needed. Dark melee.. phew. And scrappers with fiery melee.... .....yeah.....
IP Address: ***.***.138.163
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Anonymous


Date Added:Sun 13th Apr 2008 22:10
Personaly I'm a flavor player. I dont care what the primaries and secondaries are but it would be nice if each primary for an AT had a secondary that made sense with it. Stone for Doms, fine but what the heck do you match to it? Also I would have lov... [ Read full comment... ]
IP Address: ***.***.242.3
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Anonymous


Date Added:Wed 9th Apr 2008 03:34
If a Brute can have Energy Melee, i don't understand why scrappers cannot. i will say though that fire shield with spines will be nasty for PvE, but i prefer PvP. Meh Corrupters getting Storm and Controllers getting Themal is good though
IP Address: ***.***.236.162
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Anonymous


Date Added:Tue 1st Apr 2008 17:44
... i wanted EM scrappers, /cold controllers, elec tanks, regen brutes, BS/invun stalkers, lol makes sence not to have most of thoses, EM scrappers :P lawl... but i wanted the cold controller more then anything
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Anonymous


Date Added:Mon 31st Mar 2008 02:02
And let the vill's cry moar. Buck up and learn to live with the fact that CoV will ALWAYS take a backseat to CoH...
IP Address: ***.***.150.191
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Anonymous


Date Added:Sun 30th Mar 2008 16:17
This is just another screw over for villains tbh. I am a pvp'r at heart andtosay. The heroes do get itall. Villains are good atpvp but its a lotharder for villains than it is for heroes. Blasters just own anything and if the new VEAT's are a conter-... [ Read full comment... ]
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Anonymous


Date Added:Sun 30th Mar 2008 09:30
Firstly it isnt a comic, secondly if I gave 90% of you a million dollars a dozen and a mansion in 12 country's with a lair jet you'd still complain.
SO please before you rubbish everything which takes no effort whatsoever stop !, think !, form your... [ Read full comment... ]
IP Address: ***.***.55.236
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City of Heroes | City of Villains | PC | Cryptic Studios | Cryptic | NCSoft | Action/Adventure | RPG | US | Released in 2005 |

Editor and User Scores


Editor Score: 7 User Score: 9