More Articles on Rise of Nations: Rise of Legends
Microsoft Announce Rise of Nations: Rise of Legends News
Chris Leyton
11/05/2005

Rise of Nations sequel in the works, boasting AGEIA PhysX support for unparalleled levels of realism and interactivity...
Microsoft Game Studios today announced the development of a successor to its RTS 2003 Game of the Year, Rise of Nations. The sequel, imaginatively entitled Rise of Nations: Rise of Legends, promises to engage players in an epic fantasy between the forces of Magic and Technology. Gamers will fight through towering cities, flame-swept deserts and brutal ice plains amidst mythical creatures, devastating machines and incredible acts of magic.
An all-new 3D engine will raise the bar in terms of visual quality within the genre, while TVG has learnt that the game will support AGEIAâs PhysX chip for hardware physics acceleration. Big Huge Games have utilised AGEIAâs NovodeX SDK to power the physics behind the game, with the claim that when accelerated by the PhysX chip, Rise of Nations: Rise of Legends will âdeliver a level of physics-based realism and interactivity unlike anything ever seen before in electronic gamesâ.
"AGEIA's PhysX chip enables massively destructible environments, more realistic unit animations, and spectacular environmental effects," said Tim Train, vice president of development for Big Huge Games. "We've been working closely with AGEIA to harness the power of real-time physics for "Rise of Nations: Rise of Legends," and both of our teams are very excited about the results."
"Big Huge Games has done a fantastic job in implementing both software- and hardware-based physics for "Rise of Nations: Rise of Legends," said Andy Keane, the newly appointed vice president of marketing for AGEIA. "With AGEIA's PhysX chip on the horizon, players will soon be able to see for themselves the awesome power of hardware-accelerated physics-based gaming."
Weâll have more on Rise of Nations: Rise of Legends soon...






Anonymous
Date Added:Sun 22nd Apr 2007 06:41