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Konami Release More E-PR Details News
Jon Wilcox
06/12/2004

Konami confirms new cars and tracks for its PS2 racer, as well as making some adjustments to its Virtual Gravity System…
With the ever delayed Gran Turismo 4 now finally set for release over the coming months, Konami have released more details about its future 2005 release, Enthusia -Professional Racing.
Produced by Manabu Akita, the game will feature photo-realistic cars, realistic controls, and a solid level of physicsâ¦sounds vaguely familiar, so how will E-PR differ from that other famous PS2 racer?
Konami have cited changes in 5 areas of the game:
- Control System
- Virtual Gravity System
- HUD
- New Courses
- New Cars
So pretty much every area thenâ¦
The developers are trying to create the most realistic racing simulator, and whilst they have the rivalry with GT4, there are a few details that should make the newbie competitive. E-PR will implement a non-linear control system, which should allow gamers to control the cars to a much higher level. Top shoulder buttons, L1 and R1, will work as clutch and side brake respectively. The addition of a clutch in a video game will have old timers reminiscing about the days of Atariâs Hard Drivinâ â“ which was hard, and it will be interesting to see how E-PR implements the feedback reliant clutch into the game.
Much has been made of the Virtual Gravity System (VGS) that E-PF will utilise. The VGS gauges the amount of pressure and G-force that the individual tyres experience. The announcement confirms that the system will be represented on screen as a ball that moves to the specific tyres as the forces are being felt. The VGS will also allow greater accuracy for gamers when they approach corners since they will be able to judge their optimum angles with greater precision.
The HUD remains uncluttered with only the bare essentials shown on screen. The viewing angle has also been made wider so players will be able to see more of their surroundings and again, will allow them to judge corners easier.
The game will have a mix of fictitious and real-world courses from across the world, with the Japanâs own Nurburgring, Tsukuba, making an appearance. The Route de la Seine Paris has also been recreated more realistically, so expect there to be plenty of tight corners and more when racing this circuit.
Finally, the game will also include new and old versions of the RX-7,180SX and Suberu Impreza. E-PR will also include Garaiya, which was created by Japanese sports car manufacturers Autobacks.
The game is yet to have any specified release date other than â2005â, but it isnât something that Akita-san seems to be too worried about, especially when he is so enthusiastic (pun not intended) about his latest creation. Announcing the changes, he said "Enthusia is always improving as it goes along, and the biggest change this time is showing an overview of all four tyres. You can now easily see the angle of the tyres, the grip and the traction, while the new ball system demonstrates the VGS far better than before. We hope that these additions show we are constantly striving to make Enthusia the definitive racing game to date."
Weâll have more details of E-PR shortlyâ¦






