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Ground Control II XEd Editor Details News
Chris Leyton
02/06/2004

Massive Entertainment sends us details on the game editor set for inclusion in Ground Control II…
Vivendi-Universal today sent us details on the XEd editor, set for inclusion in the eagerly awaited Ground Control II.
XEd is the actual tool used by Massive Entertainment in the development of the game, and incorporates a full 3D view and real-time editing to truly make the missions come alive as you create them onscreen with an easy point-and-click interface.
In addition XEd features extensive terrain features using manual tools, or the customised automatic fractal terrain generator with automatic splat map texturing; whilst unique missions can be crafted through the intuitive gamescript editor.
"We are sure that XEd will have a long lasting impact on the fanbase of Ground Control 2 and are extremely excited about seeing what our creative fans will be able to accomplish. We are seeing XEd as an integral part of our game and will hold regular contests for map creation as well as support modding as much as we can. We want the gamers to be able to create their own Ground Control Universe and our intuitive interface will make it less of a challenge to accomplish this and more fun to build maps and missions. We want them to be able to focus on the creative part and not struggle with the editor's design. I am eager to see what they will come up with" says Mattias Paulsson, a.k.a Peen, the creator of the XEd editor.
We recently had the opportunity to chat with the guys at Massive Entertainment and play a near complete build of the game; to discover what we thought please check out the Game Index.
Ground Control II is scheduled for release towards the end of June; weāll have a review of the title soon.






