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Gearbox Adopts Morpheme News
Chris Leyton
14/02/2008

Brothers in Arms developers announce an agreement with NaturalMotion for future titles...
Having partnered with the likes of LucasArts and Rockstar, it seems NaturalMotion's physics-based animation package, euphoria, is becoming the tools of choice for developers on the Xbox 360 and PlayStation3.
Alongside euphoria, NaturalMotion also offers another animation package titled morpheme to videogame developers, which today Gearbox Software announced as their chosen middleware for future games based on the Unreal Engine 3.
Presumably set to feature in Borderlands and Aliens: Colonial Marines, morpheme is an animation middleware designed to give unprecedented creative control over the look of final in-game animation.
"NaturalMotion's morpheme is poised to make a huge impact on the animation pipelines at Gearbox Software. Gone are the days of building countless transition and tweening animations," said David Carter, Director of Animation at Gearbox Software. "morpheme takes care of it all, while placing the 'look' of AI behaviors complete in the hands of our animators."
"NaturalMotion's morpheme is poised to make a huge impact on the animation pipelines at Gearbox Software. Gone are the days of building countless transition and tweening animations," said David Carter, Director of Animation at Gearbox Software. "morpheme takes care of it all, while placing the 'look' of AI behaviors complete in the hands of our animators."


Anonymous
Date Added:Sat 22nd Sep 2007 16:04
cant wait
Anonymous
Date Added:Fri 17th Aug 2007 07:14