Sadness

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Sadness is a horror adventure game aimed at adults with strong nerves. Players will need to confront their greatest fears and protect themselves in hope of not getting trapped inside the main character's nightmare. The game has eight different endings each with their own premise, which are assigned to a player based on decisions during the game. The Wii-mote and Wii Nunchuk control the character's hands so players feel as though they are in the thriller.

Format: Wii
Release tbc
Developer: Nibris
Publisher:
Players: 1
PEGI Rating: NUL
Anticipation Score: 0
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IconGamebryo Engine Behind Sadness

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Gamebryo Engine Behind Sadness News

Jon Wilcox

14/04/2008

Jon Wilcox

The noir title for Wii is revealed to be using the same engine as Elder Scrolls IV: Oblivion...


Despite being more elusive than a Wii last Christmas, a tiny piece of news on Nibris' Sadness has managed to worm its way out today, with confirmation that the Polish studio is developing the title with the Gamebryo engine.

The engine, created at Emergent, has been used in several high-profile titles in the past, including Elder Scrolls IV: Oblivion, Civilization IV, and Empire Earth II. Bethesda is also returning to the engine for this Autumn's Fallout 3.

"Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed," said Tomasz Wisniowski, Project Manager of Nibris. "We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice."

"From the early stages of pre-production with Sadness, Nibris realized that they would need development technology that allowed for an extreme amount of flexibility in the creative process, which is a cornerstone of the Gamebryo framework," said Geoffrey Selzer, CEO of Emergent. "Sadness is designed to push the bounds of Wii technically and creatively. We are thrilled to be a part of Nibris' ground-breaking product. We're really looking forward to playing Sadness on Wii."

Nibris has largely kept quiet during Sadness' development to date, though the original announcement back in 2006 revealed that the game would be exclusively black-and-white, and take place in a Slavic country before the start of World War I. Supernatural creatures including werewolves and Liktos, together with other elements of Slavic mythology, have also been revealed to dwell in the atmospheric game world.

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Anonymous


Date Added:Fri 18th Apr 2008 13:45
I agree. I would rather them not keep everyone in the dark about something so great. I personally think that when it take a long time for a studio to develop something like this they are understaffed. Nibris just may be that. If only we could see the... [ Read full comment... ]
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Anonymous


Date Added:Mon 14th Apr 2008 20:20
I thought, just like every one else who was following this game, that the game was nothing more than a giant scam. The fact that the game disappeared for how many months and still hasn't produced anything more than art work only helped to affirm that... [ Read full comment... ]
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Anticipation Score: 0