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Join for freeLog inGDC'06: Microsoft Unveils XNA Framework/Opens Xbox Live News
By Chris Leyton on 20/03/2006 XNA Studio and Framework take centre stage at GDC as Microsoft opens up its online service to attract MMOs...
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More on this gameTaking the form of an announcement at the 2004 Game Developers Conference (GDC), Microsoft today lifted the wraps from a pre-release version of the first XNA Studio toolset along with the XNA Framework at this week's GDC.
"Developers need a better way to make games and manage the production process," said Chris Satchell, general manager of the Game Developer Group at Microsoft. "XNA Studio enables all developers - from major development studios to the two guys moonlighting on a dream project in their garage or dorm room - to create games in new, more efficient ways."
Designed to reduce escalating development costs and time, XNA Studio comprises a set of tools and technology which will be made available via the community technology preview (CTP), providing the first opportunity for game developers to get their hands on key components.
Within the CTP is a pre-release version of the XNA Build, which provides a structure for orchestrating, debugging and optimising the code pipeline. XNA Build also provides an opportunity to easily identify game asset relationships and dependency information, opening up benefits to the developer such as incremental content builds to identifying unused content.
"Creativity is the core of Ubisoft's success. Since the very early days of Windows(r) and Xbox(r), and now with Xbox 360(tm), XNA and soon Windows Vista (tm), Microsoft has provided us with excellent developer tools, support and online services in addition to great hardware," said Martin Sevigny, director of production technology at Ubisoft Entertainment SA. "With this collaboration, our developers can focus on their creation instead of being constrained by the platform."
Featuring a custom implementation of Microsoft .NET framework along with new libraries to help developers create cross-platform games on Windows Vista and Xbox 360, the XNA Framework provides developers the opportunity to re-use code and assets in multiplatform development, without sacrificing performance or flexibility.
"We've been writing games for the last 15 years as monolithic, single code bases that are growing unwieldy and complex," said Chris Butcher, lead developer at Bungie Studios. "C# on Xbox 360 lets us think about new modes of programming. It lets us get back to creating a game rather than wresting with code, while maintaining the real-time performance that we need."
"We were proud to be a launch partner with Microsoft for Xbox 360 Live Arcade, and we've been pleased with its success so far," said James Gwertzman, director of Business Development at PopCap Games Inc. "Anything that simplifies the process of creating great casual games and lowers the development complexity for Windows and Xbox 360 is something we're happy to support."
Microsoft has also confirmed that it plans to open the Xbox Live platform to external developers and publishers, which should lead to a greater use of the online service amongst third-party titles. Using this platform, developers will be able to create and run their own back-end servers to run alongside Xbox Live, which should go a long way to appeasing some of the criticisms surrounding MMOs via Xbox Live.
This update is expected to appear in the next version of the Xbox Development Kit, which is expected to ship to developers across the world in May. A couple of examples have already been witnessed of the benefits this will have on games, in the shape of the "Spectator" mode in Project Gotham Racing 3 providing the scope for up to 30,000 gamers to watch races in real-time, and the "Live Revenge" and "Save and Share" features in Burnout Revenge.
Microsoft is hoping this decision will provide greater freedom to developers and publishers to create all-new online game experiences, providing an open platform to boost innovation along with the solid foundation of Xbox Live. As noted above it should certainly provide a platform for the Blizzard's and NCsoft's to bring popular MMO titles to the Xbox 360.
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Post CommentAdded:Wed 19th Nov 2008 23:08, Post No: 284
this is complete BS, Im using a standard memory card, I payed for my xbox live membership and they will not let me use it because of an update. I should file a claim against microsoft for selling me a faulty product. there is no where that says you must have x memory to use xbox live. this is why Mac is better and they should make a gaming system that blows microsoft out of the water
Added:Wed 19th Nov 2008 17:56, Post No: 283
Major Nelson is a douche anyhow, and the new Xbox Experience, which doesn't look anything like the Mii or Photo channels on the Wii, (add sarcasm according to taste); shows Nelson for the corperate whore hs is.
Added:Wed 19th Nov 2008 11:00, Post No: 282
it [#@!?] sucks
Added:Mon 17th Nov 2008 17:26, Post No: 281
or you can but the xbox live starter pack which contains a 60gig hard drive, head set, ethernet cable and 3 months xbox gold for about £60
Added:Wed 12th Nov 2008 08:09, Post No: 280
You can download the update with only 128mb and no HDD
Added:Sun 09th Nov 2008 21:21, Post No: 279
can i download it if i have 128mb free on my memory card(i have the arcade console and no hard drive)
Added:Sun 09th Nov 2008 13:21, Post No: 278
Unfortunately I am
Added:Wed 05th Nov 2008 17:20, Post No: 277
suck it xbox sucks go nintendo DS
Added:Sat 01st Nov 2008 19:06, Post No: 276
omfg wat a tramp lol
Added:Sat 01st Nov 2008 19:05, Post No: 275
safgfdfg
xxxxxxxxxxx luv ya loads all this people lookin at dis