Epic Games Share People Can Fly's Vision News
Chris Leyton
20/08/2007

Dogged by recent UE3 criticisms, Epic Games secures a stake in Painkiller developer and new title...
Following a collaborative effort on the Gears of War PC conversion, Epic Games today announced it has acquired a majority stake in Warsaw-based People Can Fly.
Better known for their work on Painkiller, People Can Fly have also been hard at work alongside Epic on an original new property being touted to publishers at this week's Leipzig Games Convention.
The relationship began last year when People Can Fly was evaluating Unreal Engine 3 to use for a new multi-platform game project. "PCF showed us their early prototypes within only a few weeks and we were totally blown away," said Mark Rein, Vice President, Epic Games, Inc. "The quality of their work was extremely high, and knew we had to find a way to work more closely with them in the future." Epic hired PCF to work on the PC version of Gears of War, and collaborated with them on design of a new IP.
"Working with this team of guys who love making over-the-top shooters was a blast, and we didn't want it to end," said Dr. Michael Capps, President of Epic Games. "And their work was outstanding. The multiplayer levels they created for Gears PC look as good or better than the original. How could we not jump at the opportunity to work together on a long-term basis?".
"We are very excited to be working with Epic Games" said Adrian Chmielarz, Creative Director and Co-Owner of People Can Fly. "To be able to work with the best technology company in the business and collaborate on making amazing fantastic games is an offer you just can't refuse. Making games is hard work but it is also great fun. Working with Epic reduces the stress of being an independent developer and lets us focus even more on fun side of the business."

