Battlestations: Pacific

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Battlestations: Pacific delivers action-packed combat and strategic warfare on an extraordinary scale and features two distinctly different single player campaigns. Players must plan their moves carefully on huge open-world arenas and then fight in the air, above sea and underwater. Join forces with friends online or play solo against the computer in the all-new Skirmish mode or battle each other in one of the five new, innovative multiplayer modes.

Format: Xbox 360
Release tbc
Developer: Eidos Studios Hungary
Publisher: Eidos
Players:
PEGI Rating: NUL
Anticipation Score: 0
No boxshot
Also available on: PC

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Eidos Readies The Pacific For Battlestations??? News

Jon Wilcox

02/01/2008

Jon Wilcox

Recent addition to the US trademark database suggests that the follow-up to Battlestations: Midway has been christened...


First unveiled during a financial report back in September 2007, it seems that the follow up to last year's Battlestations: Midway may have been christened by publisher, Eidos Interactive.

Recently added to the swollen database of the United States Patent & Trademark Office, the appearance of 'Battlestations: Pacific' on the list may not provide much information as to when we can expect the strategic sequel to make an appearance (or what platforms it'll arrive on), but if it is the final name it does at least confirm that 'Battlestations: Midway 2' is staying in the Pacific Ocean.

The final title is yet to be formally confirmed by Eidos.

Launching on Xbox 360 and PC in February 2007, Pacific's predecessor delivered a decent stab at creating a strategically deep experience, though its development was hampered by wrangling between Eidos and original developers, MGE Software.
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Anonymous


Date Added:Tue 26th Aug 2008 02:07
maybye a choice of escorts for each mission? example: u get X amount of points and it costs so many points to get certain ship types (the more powerful the ship, the more pints)
IP Address: ***.***.245.15
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Anonymous


Date Added:Tue 19th Aug 2008 11:39
I would like to see a singleplayer skirmish mode and a campaign editor.
IP Address: ***.***.79.38
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Anonymous


Date Added:Thu 17th Jul 2008 02:45
in regards to combat at night (if you guys choose to be totally awsome and do that), it would be important to note that the japanese had better night fighting and bombing capability (before 1944 that is). after 1944 many avengers (enterprise was re d... [ Read full comment... ]
IP Address: ***.***.110.143
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Anonymous


Date Added:Wed 9th Jul 2008 07:21
the maps should be bigger with more detail. there should be a day AND night aspect to BSM-2, Example: after X-number of minutes pass during daylight, night would fall, putting a rather interesting twist on the battle. there should be more ships on th... [ Read full comment... ]
IP Address: ***.***.213.203
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Anonymous


Date Added:Tue 8th Jul 2008 21:25
concerning radar: flying at low altitutes (under the radar) should work. you should be able to select altitudes for your aircraft to fly at (Examples: below radar, 10,000 20,000 30,000 and so on). aircraft aswell as ships should only apear as blips o... [ Read full comment... ]
IP Address: ***.***.213.203
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Anonymous


Date Added:Tue 8th Jul 2008 12:51
the smaller guns on larger ships were not strictly AA flak cannons. Example: the North Hampton CA has 4x5inch guns which could be used (in real life) to compliment its larger 8inch guns in artilery. carriers had 5inch guns which could be used to defe... [ Read full comment... ]
IP Address: ***.***.213.203
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Anonymous


Date Added:Tue 8th Jul 2008 09:18
damage control could be tweaked a bit, there is no way a little destoyer could withstand 4-6 torpedoe hits, the japanese mini-sub only carried 2 torpedoes, certain amount of ammunition for aircraft, ships, and so on. certain amount of fuel (its not l... [ Read full comment... ]
IP Address: ***.***.1.14
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Anonymous


Date Added:Tue 8th Jul 2008 08:57
It would be nice if greater attention to detail concerning the actual speed of ships and aircraft was paid rather than a simple standard for each class of ship or aircraft (the the the fletcher class destoyer only went about 27nmph, the p-38 went abo... [ Read full comment... ]
IP Address: ***.***.1.14
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Anonymous


Date Added:Sat 5th Jul 2008 21:26
i think they should also add manuel torpedo's as in ww2 they had torps linked to wires and you could stear them also they should the Zippo PT boat even though its from veitnam its a PT with naplm (flame thrower) tuurets range of 250 yards
IP Address: ***.***.32.58
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Anonymous


Date Added:Mon 16th Jun 2008 20:43
YES a map editor would be great! Also I would like it to have an option to custom build ships like in naval ops.
IP Address: ***.***.17.43
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