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EA Confirms SimCity Societies News
Chris Leyton
12/06/2007

Gingerbread houses, chocolate factories and a game that sounds a little like City Life...
With the first details already out of the hat, EA today officially confirmed the return of SimCity with the forthcoming release of SimCity Societies currently in development at Tilted Mill Entertainment.
"SimCity Societies allows players to create a variety of cities with the unique societies they desire," said Vice President and Studio Head of The Sims Division, Rod Humble. "There is such a variety of cities to build from in SimCity Societies - and they're all such a blast to play. Sometimes I build an aggressive police state where stragglers are dragged off to re-conditioning centers and emerge ready for work. Other times, I build a green community in the tropics, where the citizens grow their own food and have a small environmental footprint. With so many options to choose from, SimCity Societies is the most flexible city building game ever!"
From the creators of Children of Nile and Caesar IV, SimCity Societies promises a radically different experience to previous titles in the city-building sim series, which focuses on the cultures, social behaviours and environment as well - sounds suspiciously like Deep Silver's City Life to us, but we're prepared to wait and see.
Beginning with a choice of more than 350 building types that can be combined, connected and re-arranged freely, SimCity Societies allows players to "challenge authority" and experiment with The Sims population. Whether it's an authoritarian "Big Brother" styled culture, or a fun and happy Brother's Grimm society full of Ferris Wheels, Gingerbread Houses and Chocolate Factories - we kid you not. With a wide range of architecture that embraces a variety of realistic and fanciful influences, many of the builds provide click-on action to play with.
Buildings consume or create the game's new resource dubbed "social energies", which is based upon the mix and match of industries, wealth, obedience, knowledge, devotion and creativity, with the resulting outcome dictating the look and feel of your city.
With such apparent trivialisation of the SimCity franchise, we can already imagine the fanatics' anger and disgust at such a bizarre decision, and the wave of natural disasters and Godzilla attacks they're probably wishing to be vented on EA right this moment.







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