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E3 2002: Tomb Raider: The Angel of Darkness News
Stephen Leyton
00/12/0000

Lara returns to the gaming scene with a new attitude, a new format, and a new adventure. Fantastic new screens inside.
We have had these screens for quite some time now but we were told they were on Embargo till tomorrow, however as almost every over site has bi-passed these rules we thought we had better upload them.
A new Lara Croft for a new generation. Eidos Interactive and Core Design announce the return of the worldâs most famous video game character in Lara Croft Tomb Raider: The Angel of DarknessTM. The game will be released on PlayStation 2 and PC in November 2002.
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the centre of this conflict are five 14th century paintings â“ the Obscura Paintings, which the Alchemist is desperate to repossess.
Accused of the murder of her one time mentor Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she is drawn into a dark world of blood, betrayal and vengeance spanning across hundreds of years. It is up to her to defeat this unholy alliance and stop them from unleashing their incredible powers on the world.
Lara Croft Tomb Raider: The Angel of Darkness is classic Lara, but this time as both hunter and hunted she must rely on her ingenuity, athleticism and a new edge that has arisen from her dark inner demons. The game introduces a whole host of new gameplay features including interaction with other characters and the capacity to improve Laraâs abilities depending on how you play the game. Lara Croft Tomb Raider: The Angel of Darkness employs a brand new engine built to fully utilise the power of PlayStation 2 and the latest PC graphics cards. Lara is now made up of over 5,000 polygons as opposed to just 500 in previous Tomb Raider games.







Anonymous
Date Added:Mon 25th Aug 2008 09:52
Anonymous
Date Added:Sat 19th Apr 2008 23:07