Deus Ex: The Invisible War

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Like its predecessor, DX2 allows players to participate in the telling of a powerful story, rich in mystery, lies and intrigue. In addition to a host of new conspiratorial friends and foes, players can expect encounters with a variety of characters from the original Deus Ex game.

Format: PC
Release 05 Mar 2004
Developer: Ion Storm
Publisher: Eidos
Players: 1
PEGI Rating:
Editor Score: 9 User Score: 6
Deus Ex: The Invisible War boxshot on TotalVideoGames.com
Also available on: Xbox

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E3 2002: Deus Ex 2 News

Stephen Leyton

00/12/0000

Stephen Leyton

Deus Ex 2 materialises with ten new screens and a stack of information about the game in development for PS2, Xbox and PC.


Eidos Interactive, a leading developer and publisher of interactive entertainment, today announced that DX2: Invisible War is currently in development for the Xbox game console, PC and PlayStation 2 computer entertainment system. This follow-up release to Deus Ex, the multi-award-winning first-person action/adventure, is being developed by Ion Storm, creators of the original game, and is slated to arrive in stores in 2003.

âDeus Ex is widely regarded as one of the greatest games ever,â said Mike McGarvey, CEO of Eidos. âWe are supremely confident that Warren and his team at Ion Storm will yet again set the standard by which other games are judged.â

âThe goal of a game like DX2 is to offer players free-form gameplay experiences where they control their virtual destinies,â says Warren Spector, Executive Producer of DX2. âWeâre going to provide the great storyline and rich, varied, player-controlled experience expected of a Deus Ex game, but this time weâre pushing the bar even higher in terms of graphics, AI, physics, sound and accessibility. DX2 Project Director, Harvey Smith and his team want to take immersive simulations as far beyond Deus Ex as Deus Ex was beyond its predecessors. Gamers have a lot to look forward to...â

In DX2 players create a compelling alter ego through the selection of futuristic bio-tech modifications, powerful weapons and hundreds of useful objects. As in the revolutionary Deus Ex game, character choices, weapons and object use work in combination with a richly interactive world to give players freedom to solve game problems the way they want to, rather than the way the designers want them to. Gamers can fight, sneak, talk or hack your way past any problem encountered and every situation can be dealt with in a variety of ways.

That freedom to choose a play style set Deus Ex apart from other games and DX2 takes the idea further. DX2 features a more powerful physics system, startlingly believable AI, dramatically enhanced character modeling and animation, a groundbreaking sound propagation system and state-of-the art lighting and graphics. When working together, all the features create a real-world experience unprecedented in gaming.

The original Deus Ex received over 35 âGame of the Yearâ accolades from numerous industry and fan publications, including âGame of the Yearâ from PC Gamer Magazine, âBest PC Game of 2000â by the British Academy of Film & Television Arts (BAFTA), âPC Action/Adventure Game of the Yearâ and âPC Innovation in Computer Gamingâ from The Academy of Interactive Arts and Science and more.
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Deus Ex | Deus Ex: The Invisible War | PC | Eidos | Ion Storm | Action | US | Released in 2004 |

Editor and User Scores


Editor Score: 9 User Score: 6