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DemonWare To Deliver Middleware Network Tools For Xbox 360 News
Jon Wilcox
28/07/2005

Full next-generation support for the continued development of online multiplayer games on Xbox 360...
In a joint statement Microsoft and DemonWare have confirmed that DemonWareâs middleware toolset for the development of multiplayer titles on Xbox 360. Making the announcement, Tracey Frankcom, Program Manager, Xbox Tools and Middleware said "The future is online and DemonWare is helping Microsoft and the game development community get there fasterâ¦We are convinced that the first Xbox 360 titles will set new standards in the online experience and DemonWares' groundbreaking network middleware will play a big role in that."
"We are very happy to be supporting the Xbox 360 platform from launch. Studios will be able to get up and running fast and deliver even greater online experiences utilizing the power of this new console", said Sean Blanchfield, CTO DemonWare.
- NAT/Firewall Traversal: state-of-the-art techniques to negotiate complex routing setups
- Compatibility: Supports Havok, RenderWare, SN Systems, Codewarrior.
- Integrate Anytime: incorporate at the beginning or the end of your development
- Voice: supports all in-game communications
- Packet Amalgamation: avoids header/payload ratio inefficiencies
- Reliable Messaging: switch reliability on or off at a fine granularity and configure acceptable delivery timeframes on a per-message basis
- Bandwidth Arbitration: ensures smooth network play for users
- Encryption: secure communications with low overhead
Network Specific Features Include: - DemonWare P2P (Peer-to-Peer)
- Framework for synchronized simulation
- Latency compensation
- Automatic host migration
- Support mid-game joining
- Supports prediction, extrapolation and interpolation
- DemonWare CS (Client Server)
- Client-side prediction
- Delta compression
- Extrapolation and interpolation
- Selective updating (LoD, BSP)
- Interpolation breaks.
DemonWare Core State Engine Features Include:
The integration of DemonWare certainly seems to be a decision to bring further streamlining to Xbox Live by Microsoft, with certain elements appearing to suggest added security to the Xbox 360âs video chat facilities. Weâll have more news shortlyâ¦







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