Guild Wars: Nightfall

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Guild Wars Nightfall takes place on the continent of Elona, Land of the Golden Sun. It is a nation comprised of three great provinces. In Guild Wars Nightfall, Elona has fallen under the shadow of an evil, outcast god. Against the encroaching desolation of an infernal realm, the people of Elona will need more than a hero to save them, they will need a hero to lead them ... for nightfall is at hand.

Format: PC
Release 27 Oct 2006
Developer: ArenaNet
Publisher: NCSoft
Players: MMO
PEGI Rating: 12
Editor Score: 0 User Score: 9
Guild Wars: Nightfall boxshot on TotalVideoGames.com

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Creatures Of The (Guild Wars) Nightfall Unveiled News

Jon Wilcox

10/10/2006

Jon Wilcox

Just over a fortnight before the third Guild Wars campaign begins and NCsoft lifts the lid on some of the new creatures...


NCsoft has today revealed a short list of some of the new creatures set to make an appearance in Guild Wars Nightfall, which is due for release on October 27th:


The roads between towns and outposts are perilous, surrounded by the hunting grounds of vicious creatures. Unthinking beasts and insidious societies of rival races contest with humanity for control of the continent. Experienced adventurers usually prefer to avoid bothersome creatures like the heket, skale, and drake, since they can all slow down travelers with their frequent attacks. Inexperienced adventurers take them far more seriously. Any newly recruited Sunspear patrolling the roads of Elona should know more about the dangers that lie ahead.

Heket

Heket are a nuisance to anyone traveling across Elona. These amphibious creatures thrive near lakes and rivers, but roaming packs can be found in the more distant, desolate, and arid areas of the nation. No matter where they prowl, heket spawn at an alarming rate. From birth, they compete with each other for food, slaughtering smaller and weaker siblings. Once they're strong enough to leave their breeding grounds, they form packs and roam further from home, using those same vicious instincts to prey on unwary travelers. Any adventurer who crosses the path of a pack of heket should be ready to defend their supplies, their food, and their very life. If they aren't stopped, then larger, more vicious heket may be bold enough to attack humans near the gates of outposts and settlements. Human adventurers accept the fact that they must keep the population of heket to a minimum, if only for the sake of survival.

Skale and Drakes

Skale and drakes are two more nuisances of the Elonian countryside. Skale breed prolifically, and ravenous drakes eat prodigiously. In some areas of Istan, skale and drakes are numerous enough that young soldiers practice their swordsmanship and archery by dispatching them as quickly (and painlessly) as they can. In ancient times, some Elonian tribes measured the worth of their warriors by the number they could kill in a day. In modern Istan, the Sunspears have elaborate ways of testing martial skill and leadership abilities, but out of tradition, a soldier's ability to dispatch skale and drakes quickly is still seen as a reliable test of whether someone is worthy of promotion.

Some irontooth drakes are clever enough to hunt near human settlements, seeking out wounded and freshly killed skale. A small handful of hunters who have repeatedly stalked these hunting grounds have learned the habits of these territorial ironteeth and managed to train them. Unfortunately, these hunters won't pass on their secret methods for training an irontooth, let alone sell these rare pets, so adventurers and heroes must content themselves with more typical animal companions.

Mandragor

Similar to the Ascalon devourers that burrow beneath the wastelands of Tyria, mandragor usually hunt in packs, and they always attack with the element of surprise. Mandragor use their rudimentary command of magical energy to travel and hide underground, blasting their way to the surface when they sense victims nearby. Tyria's devourers, however, prey as much on misery as they do on weakness, using magic to demoralize and slow their opponents. Mandragor are brutally straightforward, lashing out with wild blows as they gradually leech lifeforce from their victims.

Elonian Centaurs

The Centaurs of Elona are different from the "half-equine, half-human" creatures seen to the north in Ascalon. They bear a resemblance to the gazelles that run across Elonian plains, and they're more leonine and carnivorous than Centaurs on other continents. Their social behaviors are similar to those of big cats-in fact, a family of Elonian Centaurs is called a "pride."

Elonian Centaurs are civilized enough to have organized families, oral histories, and treaties with other races, but they still retain many feral instincts. Territory remains critical to them, and they have suffered because of it. As Kournans have expanded their network of settlements, they have driven prides westward. In recent years, tension between humanity and the Centaurs has increased, leading to the infamous Kournan "pacification campaigns." Many humans in Istan and Vabbi disapprove of the recent practice of Centaur enslavement in Kourna, but they are powerless to oppose it. Refugee and renegade Centaurs now raid human settlements-some for survival, and some for revenge-stoking the heated animosity between these two races.

Skree Harpies

Harpies prey upon weaker creatures for anything they can steal. Whether they do this out of greed, need, or pure delight in the torment of other living things remains a point of debate. A few Vabbian visionaries claim that harpies are intelligent or civilized, but adventurers have seen plenty of evidence to the contrary. They'll steal food after they've feasted, take shiny baubles with no worth whatsoever, and stalk wanderers for miles with no discernable purpose. The Elonian species of harpies is sometimes referred to as the "skree," and skree harpies are among the most relentless and vicious in the world.

Despite their baser instincts, skree harpies are organised enough to form a crude society, deferring to the will and whims of corrupt matriarchs. Once a harpy matron claims a stretch of land as her own, her progeny prey upon any who pass through it. Unfortunately, harpy matriarchs aren't always particularly wise or intelligent in their choice of territory. Vabbian princes hire guards for many reasons, but all of them must prepare for the next time a pack of skree harpies begins scouting outside the walls of a princely estate.

So there you have, the creatures that await the eager Guild Wars gamer come October 27th; we'll have more on Guild Wars Nightfall shortly...
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Anonymous


Date Added:Mon 11th Feb 2008 13:53
i just started to play and i'm level 5, where could i get a good pet (tiger, hawk...) ??
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Anonymous


Date Added:Sat 2nd Jun 2007 03:02
Great game and all, but ur all nerds.
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Anonymous


Date Added:Thu 5th Apr 2007 00:58
where do i start a guild pm me plz !!!!!!!!
My name is king mini
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pimp my imp


Date Added:Tue 20th Mar 2007 02:34
Yea just ask for help or PM me Zhong Ki other than that just do the bounties at the rez shrines
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Anonymous


Date Added:Sun 21st Jan 2007 19:03
cliffs of dojok or try zelohn reach ask the guys/girls at the res shrines
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Anonymous


Date Added:Thu 4th Jan 2007 17:57
i need help i am a level 11 nicro and i need to get osme more promotion points where should i train to lvl and get more premotion points
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