Project Gotham Racing 3

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The popular PGR franchise zooms onto the Xbox 360, expanding many of the Project Gotham Racing features gamers have grown to love. PGR 3 creates the ultimate roster of the hottest supercars in existence, introduces them to the high-definition era, and drops them into a completely new gaming world, where style rules the road. Racers define and create individually customized gameplay, and can race each other - on or offline.

Format: Xbox 360
Release 02 Dec 2005
Developer: Bizarre Creations
Publisher: Microsoft Game Studios
Players: Xbox Live (1-8)
PEGI Rating: 3
Editor Score: 8 User Score: 8
Project Gotham Racing 3 boxshot on TotalVideoGames.com

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Bizarre Release PGR3 Details At Xbox Summit 2005 News

Jon Wilcox

26/07/2005

Jon Wilcox

Bizarre Creations unveil some details surrounding the forthcoming Xbox 360 title...


Bizarre Creations has unveiled some more details surrounding their Xbox 360 title, Project Gotham Racing 3, along with some of the development stats from the game. PGR3 will include a Route Creator, which will allow gamers to design their own tracks as share them over Xbox Live - although whether these will be free to download or whether they will be part of the micro-transaction system is yet to be discussed. The game will also feature 80 âhigh-poweredâ cars including the Ferrari 430, the Lamborghini Gallardo, and the McLaren F1 LM with players able to drive any of the cars at any time â“ meaning that the option to complete the race in your favourite vehicle is there from the start.

First spotted in the teaser trailer, PGR3 will also feature fully motion captured crowds that react and respond to the racing by cheering â“ they will also move away from the crash barriers when a car collides into it. For people who like their stats, Bizarre also announced the following: PGR3 includes a new sound engine that uses 30 different sample, three times more than in PGR2. Not only that, but each car in the game is rendered using approximately 80,000 polygon (about 40,000 for the interior and 40,000 for the exterior) â“ the cars in PGR2 were created with just 10,000 polygons. But perhaps the most mind-blowing stat of all is this â“ the same number of polygons used to create PGR3âs Brooklyn Bridge were used to create an entire city in the first Project Gotham title.

Weâll have more news on PGR3 shortlyâ¦
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Editor Score: 8 User Score: 8