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Bioware To Integrate PhysX Into Eclipse Engine News
Jon Wilcox
08/11/2006

Ageia's physics technologies are to be integrated into Bioware's next-gen and PC engine...
Jade Empire and Mass Effect developer Bioware has today confirmed a deal with Ageia that will see them utilise the PhysX technologies in their next-generation Eclipse Engine.
Despite Eclipse's status as a next-generation engine for the likes of Xbox 360, it's only going to be PC gamers who've invested in Ageia's PhysX physics card that'll benefit from today's deal. The RPG Dragon Age is set to be the first Bioware title to utilise the technology.
"There's no reason to reinvent the wheel when you have a world-class, easy-to-implement physics solution such as AGEIA PhysX technology," said Ray Muzyka, CEO of BioWare. "AGEIA PhysX will deliver mind-blowing physics action for games using BioWare's next-generation game engine."
"BioWare is synonymous with top-quality games and has an unparalleled relationship with its gamer community," said Greg Stoner, vice president of business development at AGEIA. "We're extremely proud that they have chosen AGEIA PhysX technology to power the physics component of their much-anticipated next-gen game engine."
We'll have more news shortly...





