
High Moon's Andrea Cordella takes TVG through The Bourne Conspiracy's in-game environments...
TVG takes a look at the history behind the Kamael in this exclusive fiction for the upcoming Lineage II update...
UK Exclusive: Dawn Of War II Q&A - Part 2 FeatureDawn of War II producer, Mark Noseworthy continues to discuss the finer aspects of next year's genre-busting sequel...
The Bourne Conspiracy Dev Diary 4 FeatureIn the final part our four-week series, High Moon Studios explains to TVG about the use of firearms in the upcoming Robert Ludlum title...
UK Exclusive: Dawn Of War II Q&A FeatureTVG sits down with Relic's Mark Noseworthy and chats about Dawn of War II, and how the 2009 RTS will help drive the genre forward...
Far Cry 2 - Q&A FeatureUbisoft Montreal's Clint Hocking talks to us about everything from what Far Cry 2's characters will offer, to its 50 square kilometres of game world, and man eating lions...
GSC returns with a look at the animals and creatures that frequent The Zone...
STALKER: Shadow of Chernobyl Developer Diary - "Last Man Standing" FeatureIn the sixth part of the STALKER developer diaries, GSC Gameworld discusses the combat system of the upcoming FPS...
STALKER: Shadow of Chernobyl Developer Diary - "Stalkers" FeatureIn this fifth developer diary, GSC describes one of the factions in the Zone, the Stalkers...
STALKER: Shadow of Chernobyl Developer Diary - "What Lies Within" FeatureThe fourth chapter looks at the different factions found within the game and the motives behind each one...
STALKER: Shadow of Chernobyl Developer Diary - "Creating the Zone" FeatureGSC takes us on a trip to "The Zone" and the demands of creating a game environment...