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After crash landing in Chroma City, a tiny alien called de Blob has to bring colour back to the city's civilians...
De Blob is certainly a mixed bag. While it's essentially quite a simple game that's aimed directly at the family market, some of the gameplay features are actually pretty original. Developed by Australia's Blue Tongue Games, de Blob takes its roots from an indie project produced by Dutch students. Now, under the production lead of Nick Hagger, the 35 strong development team at Blue Tongue has moulded that concept into a top-of-the-line game for Wii and DS (our hands on focused on the Wii version).
Nick told us that Blue Tongue's influences in developing the game include Rez (for the dynamic music) and Katamari (for the way you roll around de Blob's environments picking up paint), although it reminded us of a SEGA Dreamcast classic, Jet Set Radio. This down-with-the-kids rollerblading game challenged players to skate around a city spray-painting walls and building up the game's backing track which, as you'll soon find out, has a lot in common with de Blob's central principals.
Comrade Black
De Blob's story is based on the formula of TV shows like The Simpsons, which Nick referred to as writing for adults and getting the kids for free. The game world is Chroma City, where Comrade Black and the evil I.N.K.T. Corporation has drained all the colours from the city, so all that remains now are various shades of grey. This story is told through CGI cut-scenes that are both humorous and cute, with the I.N.K.T. Corporation resembling an authoritarian dictatorship and the cities cuddly inhabitants depicted as joyful and fun loving creatures that yearn for the bright colours they once lived among.
Your job as de Blob is to bring colour back to the city by using the alien's ability to soak up paint. You can find the paint in bots around the game world by bringing up de Blob's compass with the A button and the more you fill him up with paint, the larger and more bloated he becomes, making the controls a bit heavier in the process. Although you'll only find the three primary colours in Chroma City (red, yellow, and blue), you can then mix these together to make the right colours for certain challenges.
For example, one challenge might require you to paint a city block green. Although it might be obvious to me and you that you'll need a 50/50 mix of yellow and blue, this might not be quite so straight forward to a five year-old. With de Blob being a 3+ PEGI rated game, it actually has some fairly educational applications in that respect, but educational gaming aside, it's also a lot of fun as you're tasked with painting various parts of the city different colours (we enjoyed literally painting the town red).
Second Nature
The controls are some of the most streamlined we've seen on the Wii. While they are very simple, they're also quite satisfying and don't become tiresome. All you'll need for the vast majority of gameplay is the Z button to lock onto objects, while flicking the Wii Remote forward makes de Blob jump. He can jump on I.N.K.T Corp. enemies to incapacitate them and belly-flop onto paint bots to absorb the colour, while flicking the Remote also makes him jump onto the walls of buildings. If you get the technique right, you can even vault between the walls of buildings without touching the ground as long as you time the flicks of your Remote right, which makes for a super quick paint job.
It's a control setup that's very easy to get used to and pretty soon you won't be giving it a second thought, which is more than we can say for some other Wii games with umpteen gestures and constant tutorial reminders. It also comes in handy when Blue Tongue decides to up the difficulty a bit by throwing in some platform sections and I.N.K.T. Corp. bad guys. One section we saw started with jumps between angled springboards that eventually got you to the top of a building. Once there, you had to get to effacing platforms in a well engineered use of the double jump. One leap put you in the air and then you had to lock onto a bad guy with the Z button before jumping again mid-flight.
Okay, so it's not exactly re-writing the rule book of games design, but it was easily accessible with a steep enough learning curve to keep the gameplay rolling along smoothly - perfect for some casual gaming fun. Another nice feature was the dynamic music, which builds as you add new colours to the cityscape. It's a funk 'n soul soundtrack that's been recorded by a 15 piece band. At the start of each level the music starts out basic, so you might just have a guitar accompaniment at the outset. As you paint more of the world and add more colours, additional effects and instruments are added (e.g. purple adds a 'Wah' effect to the guitar, while red brings in the sax), until you've got a groovy set of instruments in the mix. Each colour/instrument has 50-60 samples for each track and with 14 tracks in total, this makes for a good deal of variation in the music that builds as you paint.
Blue Tongue is estimating that there will be between 7-8 hours of gaming in de Blob for the average gamer (12-13 hours for collector types who want to complete everything), which is a little on the short side, although there is a dedicated multiplayer game for up to 4 players as well. It won't be online and opts for a classic split-screen approach instead that plays across eight different modes. Quite a few of these are purely adversarial modes, such as one that has players tagging as many walls as possible, but Blue Tongue has promised team modes as well which will certainly add to the family appeal.
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Added:Fri 26th Jun 2009 04:35, Post No: 25
it will take forever but reward tv might have a wii you can earn ( sorry if it dosit go well)
to: krok157
Added:Fri 26th Jun 2009 04:25, Post No: 24
i love de blob, i would love the chance to take picters of all the cute creters like the littel squirls in the sequle, also i love the cheat codes its fun swiming in ink when you know you shouldint.
Added:Wed 07th Jan 2009 21:57, Post No: 23
De blob is great you can play snadbox mode and you have a ton of freedom in the game. Lots of intrsteing extras too TVg totally messed up on the review
Added:Sun 19th Oct 2008 23:37, Post No: 22
One of the worst reviews I've ever seen. The reviewer has completely missed out the best part of the game - the jazz/funk fusion music. For those that haven't had the pleasure of playing de Blob the music builds up as you paint the buildings, and different colours relate to different instruments. This is why the Free Paint mode is so much fun. You'll find yourself quite happily painting buildings and switching colours just to jam along with the music. I spent 1 hour 6 minutes on the 2nd level in Free Paint mode and only stopped because I needed something to eat!!!
This game is FUN. Buy it now, you really won't regret it. I'd give it a strong 9/10 (like the majority of people that've posted here it seems).
Added:Mon 13th Oct 2008 05:42, Post No: 21
Having played this game for the past 2 weeks, I find it hard to believe that the reviewer played past the first 2 levels. Not only is this review poorly written and scored, I find it is more suited as a forum review post than an actual review on a website such as TVG. I enjoy the game for many different reasons, and judging from the response this review has recieved and from the reviews on metacritic, I am not alone.
Added:Tue 07th Oct 2008 00:33, Post No: 20
Mr. Leyton, What the hell?; "de Blob could quite easily be compared to Namco's Katamari Damacy, but we personally found the pressure of the timelimit and the irreverent humour far more enticing." And you rated the game a 6/10?!! REALLY?
Added:Fri 03rd Oct 2008 01:44, Post No: 19
bad review, just to be the outcast guy that tels the truth, girly man!
Added:Wed 01st Oct 2008 10:38, Post No: 18
This review is a mess. Are all reviews on this site so flawed?
Added:Tue 30th Sep 2008 15:05, Post No: 17
Did you even play de Blob, Christopher? Or are you enjoying the smallminded chance to mess with the likes of Metacritic when others are giving this a fair and reasoned review? Small Man Syndrome anybody?
Added:Tue 30th Sep 2008 14:40, Post No: 16
To say it in just one word: F-A-I-L ! Ridiculous review. I guess, that's all you can expect, when some narrow-minded editor gets out his review-template and throws it on the game unreflectively covering all charms lifting a game off the standard. 6/10 is a joke. And I have seen better jokes. Seriously.