User Reviews
There are currently 0 User Reviews for Worms 3DWrite your own review for this game today and you will receive 100 Gamer Points.
Worms 3D Review
Chris Leyton
23/10/2003

Team 17 deliver beyond all expectations, Worms 3D is like discovering the original for the very first time...
When âWorms 3Dâ was first announced snarls and grimaces could be seen on every member of the TVG team; with memories of the Lemmings franchise being killed off with the disastrous âLemmings 3Dâ still fresh in our minds, we were a little concerned to say the least that the same would happen to our favourite annelid starring videogame.
Thankfully Team 17 have bided their time and delivered a game that retains all the trademark qualities of the 2D titles, whilst adding a significant new dimension to the gameplay. Perhaps the best compliment that we can pay âWorms 3Dâ is by saying that itâs like the first time you discovered the original âWormsâ, the addiction, the tactics, the laughs all come flooding back and certainly makes up for the barrage of sequels, updates and expansion packs that we had to endure.
With versions released on practically every format known to man, itâs virtually impossible for anybody not to know the concept of Worms; but just in case the main concept simply sees your team of worms having to destroy the other teamâs with a wide selection of hilarious yet deadly weapons. Players take it in turns to move around and fire their chosen weapon at whoever takes their fancy, selecting the power, direction and taking into accounts the wind direction and speed â“ itâs as simple as that, but like all the best games it hides an underlying addictive quality thatâs completely off the level.
Naturally with the game appearing in 3D itâs now possible to make use of a very handy first-person perspective, ideal for ensuring the accuracy of your target and capturing the panicked looks on your next victim.
Thankfully the wind catches bazookas and other such weapons in the same over-the-top manner as the 2D titles, so when youâve got the game to grips and put in a bit of practice youâll be sending missiles in spectacular loops before ending up at the final destination. The 3D engine captures these with some truly fantastic camera angles, worms go flying in different directions upon impact and itâs all brilliantly captured by a camera system that makes the whole experience as dramatic and exciting as possible.
Itâs taken Team 17 so long to bring Worms into 3D because the guys have cleverly waited until the technology is at a sufficient level to capture all of the elements that made the original so much fun. As a result we have fully destructible 3D landscapes, which may not sound like a lot but when you compare it to other 3D games particularly making the likes of âRed Factionâ GeoMod technology look primitive in comparison. Weâre still surprised by how solid the game is, we were expecting the odd gameplay glitch and whilst occasionally worms clip through buildings they never become stuck in the environment and more importantly nothing detracts from the enjoyable gameplay. We also had concerns that the controls would be too twitchy when navigating through the environment, but fortunately thereâs no need to worry about precision movement as the game will automatically make your worm hop over small obstacles and is very lenient when navigating across small platforms. âWorms 3Dâ certainly has to be one of the finest 3D transitions that weâve ever seen, the game perfectly captures the essence of the original titles whilst smacking in a load of new ideas at the same time â“ it feels familiar yet different if that makes any sense.
Although any âWormsâ game should always be played in multi-player, the game contains a fully-fledged single-player mode designed to hone your skills for future battles with your friends. Along with the tutorial designed to introduce the new weapons and how the system works in 3D, the game features a âCampaignâ and âChallengeâ mode.
The âCampaignâ mode has a story loosely attached to it and sees the player embarking on a series of missions that involve a wide range of strategies. Most of the missions donât revolve around the basic concept of killing all worms in sight; instead youâre presented with a variety of challenges such as discovering grenades to blow up some graves or building girders to stop an evil worm from dropping sheep into icy water from a plane that flyâs overhead after every turn. Usually these types of modes feel tacked on and donât hold your attention for any serious amounts of time, however itâs testimony to the overall game that we find ourselves playing through this with every spare five minutes or lunchbreak. Progress through this mode also opens up a wide range of unlockable stages and weapons to use in the games multiplayer mode.
The âChallengeâ mode presents you with a variety of challenges that are designed to hone your weapon skills to perfection, these range from shooting targets with the shotgun for as long as possible with each shot target granting the player added time to destroying all worms as quickly as possible in a deathmatch styled contest. Once again progress through this mode unlocks goodies for use in the rest of the game.
However âWormsâ should always be played with friends and to this extent the game doesnât disappoint, in fact âWorms 3Dâ has taken over from the mighty âPro Evolution Soccer 3â as the most played game in the office. Everything is here allowing you to totally customise your game to a variety of different settings and thanks to the return of the landscape generator the number of environments is virtually endless.
Although the visual in âWorms 3Dâ are not going to blow you away, the charismatic animations will have you in stitches and keep you hooked. Pointing a gun towards a Worms head will see him praying or begin to shake, thereâs just so many different types that it lends a certain charm to the game that appeals to a wide range of people.
On a slightly disappointing note the various copies that weâve received have suffered from some major bugs, with the GameCube version locking up on a number of occasions and the Xbox version suffering from some bizarre instances such as not displaying the worms names on some occasions. The code that weâve received isnât final boxed code so thereâs still some hope that these issues will be addressed for the final release.






