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World Championship Rugby Mini Review
Derek dela Fuente
02/04/2004

WCR offers a straightforward game with a smattering of well-devised and clever implementations.
There are host of options and set up routines for the player to choose from ā“ all the standard ones, like picking your team, time for each half, ground, etc. To be honest there is not much to choose from a number of famous stadia or locations but you will find that playing at Twickenham will ensure some good background chanting and the melody of Swing Low!
Coming from the UK developer Swordfish who previously brought us Jonah Lomu, the progression in Rugby action games have moved on remarkably over the last few years, but there is plenty of scope in hand. Controls are easy to understand but coordinating 10+ actions via various buttons either by single or multiple pushes while keeping an eye on the action and managing to put passes together is nothing short of frustratingly hard. Tackling and kicking is pretty simple to get to grips with, itās just the positional play and passing that is a real nightmare. That said, after about an hour we were putting some 5 ā“6 passes together as opposed to a mere couple and being beaten by a mere 20 points instead of 50 equates to the more you become au fait with the chain of actions, the better you will become!
The animations, graphics, sound and general ambience were excellent and although by nature Rugby is a frustrating sport in many minds, its implementation is possibly the best we have seen to date!
Plenty of training and positive thinking could get you a long way in this game, which is not too far off from the psychology of Sir Clive Woodward!






