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War of the Monsters Preview
Richard Amos
01/11/2002

From the developers of Twisted Metal: Black comes a unique fighter that lets you pit 100 ft gorillas against massive robots, fun...
Coming from the guys who have previously given us the Twisted Metal series, War of the Monsters comes as something of a departure for the car-combat specialists. Obviously inspired by a slew of B-Movies and previous Godzilla games, hopefully War of the Monsters can go one better then the rest by actually being half decent.
The story tells of an epic struggle between mankind and hostile aliens, who are trying to conquer the earth. Devastation was everywhere; entire cityscapes lay wasted, cars crushed into scrap, ocean liners pitched through the air like toys. During this darkest hour, the worldās greatest minds came together and inspired the masses with hope. With the Earths nations acting as one, they launched an inescapable energy wave that crippled the flying saucers where they hovered; everyone thought victory was near. But as millions cheered on the streets below, the triumph turned to catastrophe as the glowing fuel from the wrecked flying saucers swept into the streams, gutters and oceans contaminating water and air supplies with toxic vapours. The toxins quickly covered the Earth and triggered a series of mutations, by the end of the week gigantic mutant monsters appeared, towering above skyscrapers and crushing everything in their path. The Earths very own defences ā“ immense robots ā“ took on lives of their own and became as great a threat as the monsters they were supposed to destroy, these behemoths are now locked in an eternal struggle. The War of the Monsters has begunā¦
Weāve all seen epic monster fighting games like this before in the shape of games based on the popular Godzilla franchise, unfortunately most of these have usually turned out to be as good as a stinking pile of second-hand lycra costumes.
Selecting from a rich range of characters such as 100 ft gorillas to monstrous insects and armoured robots as tall as skyscrapers, combat takes place in fully featured cities bustling with civilians, traffic and military forces. The environments are completely interactive and fully destructible, allowing you to pick up pylons to wield as weapons and throw taxis as projectile attacks. The developers claim that the combat system contains more depth then previous titles before it, a range of special moves are unique to each creature, whilst special moves can be activated by topping up your āRageā meter and unleashing your deadly attack. Certain creatures also have the ability to summon environmental attacks, giving you the chance to raise super tidal waves and earthquakes to cause even more mayhem.
The final game will contain a variety of modes that thankfully place emphasis on multiplayer. The main bulk for the single player lies in the Adventure Mode, where youāll fight to learn the origin of your chosen creature. However itās the range of multiplayer modes that should produce the most fun, the game allows up to four players to duke it out against each other or against computer controlled opponents. To get around the problems of having too many large characters obscuring the view, the screen splits whenever you branch away from each other and merges together once youāre near to each other.
In-keeping with the flavour of the month a range of new costumes, monsters, stages and mini-games can be unlocked as you progress through the game, something that will hopefully add some needed longevity to a game not best known for it.






