Frontlines: Fuel of War

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Frontlines: Fuel of War is an open world, infantry- and vehicle-based FPS featuring advanced next-gen weaponry in a desperate, near future setting where controlling the planet's depleting fossil resources determines the ultimate fate of civilization. A global war for oil is being waged between two superpowers, the Western Coalition (US/EU) and the Red Star Alliance (Russia/China), and players will be instrumental in determining how the war is waged - and won.

Format: Xbox 360
Release 29 Feb 2008
Developer: Kaos Studios
Publisher: THQ
Players: Xbox Live (1-32)
PEGI Rating: 16
Editor Score: 8 User Score: 9
Frontlines: Fuel of War boxshot on TotalVideoGames.com
Also available on: PC

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UK EXCLUSIVE: Frontlines: Fuel of War Review

Chris Leyton

22/02/2008

Chris Leyton

KAOS Studios take battlefields to the next level with Frontlines: Fuel of War...


Fashioned from the ashes of former Battlefield and Digital Illusions collaborator Trauma Studios, New York based KAOS Studios' first title under the wing of THQ is finally upon us - unless you're a PlayStation3 owner that is.

Remaining in familiar territory to the Battlefield series, Frontlines: Fuel of War is a military first-person-shooter set in a near future bearing uncanny similarities to events currently unfolding on the global stage. Having exhausted the Earth's supply of oil, Frontlines: Fuel of War portrays a world divided over the little resources that remain, fighting in former Soviet colonies such as Turkmenistan and Kazakhstan while blackouts and riots break out across the globe. Referencing the likes of Bush and Putin, Frontline's split between East and West, the United States and Europe's Western Coalition against Russia and China's Red Star Alliance, provides a genuinely intriguing backdrop to plenty of action along the way.

Fighting On The Frontline


Designed around the titular gameplay mechanic, Frontlines' mission objectives revolve around securing various checkpoints dotted around the line between the two warring factions, in an effort to push the frontline forwards and advance the mission. The frontline and its associated checkpoints provide the solitary task throughout the game, although Frontlines' eight different chapters mix up the challenge with a good sense of variety. Typically centered upon taking control of strategic buildings further challenges diversify the task such as rescuing the journalist that tags along for the ride, defending a town's checkpoints for a certain period, and destroying a nuke-drenched battlefield full of Red Star tanks.

Occasionally the Red Star will force you back and gain control of one of the checkpoints, creating an enjoyable dynamism to the proceedings. It's a shame that this doesn't really happen enough on anything but the harder difficulty setting, as it's the one element of defend and attack that helps to distinguish Frontlines from the mass of shooters available on both formats.

With a range of futuristic weapons and drones, Frontlines: Fuel of War certainly packs enough ammunition to keep the crowd of 360 and PC shooter fans happy. Featuring the customary range of assault rifles, shotguns, sniper rifles, pistols, and rocket launchers (plus plenty of variations of each), there's a strong sense of impact and individuality behind every weapon in the game, which coupled with the high intensity ensures that combat never becomes dull.

The drones are another element that helps to separate Frontlines. Both the Western Coalition and Red Star Alliance have a variety of land and airborne units, each with very distinctive advantages to offer and goals to achieve. Whether it's rolling under a tank with an explosive charged door wedge on wheels, or rising above the hills and launching a barrage of rockets into an enemy installation with the little chopper, using the drones is often the key to dealing with the game's trickier challenges and adds a subtle layer of subterfuge to the action.

A Few Things...


Despite delivering an intense and refreshing spin on the military shooter genre, there are a couple of issues that suggests the game could have benefited from a few more weeks of development. There's every chance the few glitches and bugs that occurred in our older review build have been ironed out ahead of the game's release next week; issues such as tanks respawning upside down and the occasional rag-doll death sequence looking a little too dramatic.

Unfortunately, there's probably not enough time to cure some of the AI woes that were evident throughout our playtest. Although Frontlines manages to effectively portray a dynamically changing conflict on large battlefields, closer encounters with the Red Star troops suggests that there's perhaps not too much to concern ourselves with if the Red Star ever coming knocking in the real world. RPG-wielding combatants often choose to launch their rockets in enclosed areas and close proximity, blowing themselves to smithereens in the process - perhaps somebody should give these guys pistols? Frequently we also found ourselves lining up a shot only to watch in disbelief as the guy stared blankly back, never contemplating an attempt to shoot beforehand.

Nevertheless, these are very minor complaints, focusing on the little details when Frontlines: Fuel of War specialises in war on a grander scale than one-on-one encounters. They're also complaints that have no consequence on the game's most enjoyable element.

Two Players Twice The Fun, 50 Players...


Somewhat expectedly, given KAOS' history with the Battlefield series, Frontlines' multiplayer is where it's at. Boasting the first Xbox 360 title to feature 50 player battlefields (for North America at least, seems we've got to wait until the last minute to see if that figure makes it to Europe), multiplayer easily makes amends for the slightly short single-player campaign.

Utilising the same frontline dynamic, multiplayer presents a constantly changing battlefield that provides greater tactics, intensity, and challenge than the traditional deathmatch offering. Provided THQ and KAOS Studios can amass the same level of popularity as the likes of Halo 3 and Gears of War, we'd expect this to become a firm fixture in the Xbox Live most played list for months to come. Choosing between weapon loadouts and roles such as Ground Support, Air Support, EMP Tech, and Drone Tech, Frontlines doesn't become too bogged down in the 'classes' issue, which should go a long way to enhancing its appeal and popularity amongst 360 fans.

With the initial selection of eight multiplayer maps, Frontlines multiplayer is a lot closer to Battlefield than its single-player offering. Vehicles such as tanks, jets, and helicopters play a more predominant role, while the tactical element bestowed by the role that 'roles' play compliments the blistering pace and intensity. The now customary leveling-up feature makes an effective appearance, expanding inventory and weapons for each role.

A case of style over technical achievements, Frontlines' use of moody visuals and an emotive soundtrack help to overlook the slightly iffy visuals. Further post-processing effects, depth of field, and filters would have gone along way to softening the somewhat overly defined visuals.
Final Verdict

Sound:

Graphics:

Gameplay:

Originality:

Longevity:

8

Pro Number 150 players online (well 32 at least)!

Pro Number 2Frontlines dynamic is exciting.

Pro Number 3Blisteringly intense combat.

Con Number 1Short single-player campaign.

Con Number 2Dubious AI.

Con Number 3Underwhelming visuals.

Better Than

Battlefield 2: Modern Combat boxshot on TotalVideoGames.com
Call of Duty 4: Modern Warfare boxshot on TotalVideoGames.com

Worse Than

Comment

An engaging entry in the overcrowded shooter genre, Frontlines: Fuel of War does enough sufficiently differently to warrant interest from anybody looking for something a little complimentary to CoD and Halo. Little more than linking the traditional checkpoint structure, the frontline dynamic nonetheless instills a sense of originality throughout the game and certainly something we'd like to see further developed in a sequel - and it only gets better in multiplayer.

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Anonymous


Date Added:Wed 23rd Apr 2008 10:54
gjvabqy gikcqa qxnmfkp vthjn bzxlyodji sexhgnw jyrqz
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masterofgamesfu


Date Added:Tue 1st Apr 2008 22:21
this game is cool .
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Anonymous


Date Added:Fri 21st Mar 2008 10:43
hey half-life itz me from halo iz thiz game gona b good. i mite get it
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biggest Half-Life fan!


Date Added:Mon 17th Mar 2008 07:07
this game is so matha f***ing good online!!! you guys gotta try it out, for show dudes....
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60

redneck


Date Added:Sat 15th Mar 2008 05:34
will they did not set it up for the pc they had to do other things but just give them time they have only 32 for the xbox360 anonymous it sould not be mare then a month and if they dont put64 within a moth or two call them on the back or front of th... [ Read full comment... ]
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redneck


Date Added:Sat 15th Mar 2008 05:21
Frontlines fuel of war.rocks and its the best war game I have ever played. halo 3 and call of duty are not even ner Forontlines fuel of war. And pluse you do not have walk around if you do not want to you could ride or drive tank heli and jets no mat... [ Read full comment... ]
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Anonymous


Date Added:Wed 5th Mar 2008 11:30
the demo servers are getting busy now and this is making for some great games online. It is more fun than battlefields cramped maps and random flags. frontline makes you work as teams to push forward and this makes for a better game. not like the glo... [ Read full comment... ]
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Anonymous


Date Added:Tue 4th Mar 2008 22:39
this game is da shyttttttttt!!!!!!!!! point blank...
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Anonymous


Date Added:Fri 29th Feb 2008 11:54
I dont compare this to other games, cause Frontlines would fail in every attempt to be like CoD4 or BF.
Its all medicore in this game.. the visuals, the infantry - vehicle - movement.. etc. I could live with a weak presentation, but Frontlines also ... [ Read full comment... ]
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Anonymous


Date Added:Wed 27th Feb 2008 13:21
what happened to destructable environments in this? They said you could blow your own way through - all you can 'splode is some doors and some fences, and some scaffolding. Not quite the red faction I was looking for.
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Frontlines: Fuel of War | Frontlines | PC | Xbox 360 | Microsoft | Xbox360 | Kaos Studios | Kaos | THQ | FPS | Released in 2007 |

Scoring Breakdown

Sound:
 88%
Graphics:
 81%
Gameplay:
 85%
Originality:
 80%
Longevity:
 72%

Editor and User Scores


Editor Score: 8 User Score: 9