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The Warriors Mini Review
Jon Wilcox
23/02/2007

Having settled scores in 2005, The Warriors head over to PSP for more bopping...
The debut title for Rockstar Toronto in 2005, The Warriors brought the brawler back into focus with one of the most complete and faithful licenses in videogaming. Not only sticking within the confines of the movie's storyline, Rockstar opened up the background to the Coney Island gang, telling a story that the 1979 cult classic didn't even tease at. So, eighteen months on from its debut on Xbox and PlayStation2, The Warriors is back on PSP. The handheld system has had its problems, with ports almost at an epidemic scale. Despite an issue over the lack of original titles, the more important problem with many of these re-releases rests with awkward control systems...so how does The Warriors shape up?
Can you dig it, suckers???
With Rockstar Leeds at the helm, it won't come as any surprise to hear that the UK-based studio has managed to cram everything that was in the original release, onto the smaller UMD format. Flashback modes, Rumble Modes, and Coney-based side missions, all add to the various story missions, just as they did on Xbox and PS2. The barrage of brawling techniques, turf tagging, and stealing car radios, feature throughout the game, and perform as well as they did the first time around. To be fair to Rockstar Leeds, The Warriors continues to offer a solid enough control system, with the usual sort of tricks (such as utilising the left shoulder button together with the analogue nipple to look around) making up for the hardware's well-documented shortcomings. In fact, the only real loss in the transition to the portable system comes from the PSP's lack of rumble (hardly Rockstar's fault), which mean that dodging arrest and mugging passers-by is limited to the visual representation on screen.
Since the PSP version includes the co-operative gameplay of the original title over two systems, Rockstar Leeds has made the obvious decision not to feature the split-screen functionality of the home consoles. Something of a Marmite feature (you either loved it or hated it - for the record, we really liked it), it's dropped here for practical reasons...
Keep on boppin' Warriors...
If you've never 100%'ed The Warriors on PlayStation2 or Xbox, then you'll have missed out on Armies of the Night, a side-scrolling homage to the days of Double Dragon twenty years ago. Following two of The Warriors as they try to rescue Mercy from the Gramercy Riffs gang, Armies of the Night features all of the gangs from the Hi-Hats to the Jones Street Boys, and isn't a push over to complete. So what's different about Armies of the Night in the PSP version? Expanding the title's instant appeal, the hidden game is now unlocked right from the beginning, allowing two players (via Ad Hoc) to battle through the mean, side-scrolling streets of New York...
It's always surprising when a port isn't expanded upon to take advantage of the PSP's functionality, most notably, the system's Game Sharing option. Whilst some, like the recently released Bomberman, utilised it to great effect, it's a shame that others (like The Warriors) doesn't. Of course, we're not saying that the entire game should be made available to play with a single UMD, but even a condensed version of Armies of the Night would have been a great option to have. Instead, a Quick Rumble instant action mode is thrown in for good measure, bringing the boppin' and brawling in quick bouts.
Gametypes from the Rumble Mode, including 6-a-side brawling, King of the Hill, and the Capture the Flag mode Have Mercy (which described as CTF with a chick), are all available to play without having to kick-start the main story first. Like the main mode, Quick Rumble is also Ad Hoc Wi-Fi enabled, allowing two players to go either head-to-head or up against AI enemies. Much more of a faster route to access parts of the game's instant action than a whole new piece of gameplay.
If you missed out on The Warriors the first time around (or you feel the need to experience the delights of the game whilst on the move), then get out there and pick up a copy - it's a really solid brawler. For veterans who've already 100%'ed the Coney Island crew's journey home eighteen months ago, there's very little reason to buy it again, given the amount of time that's passed and the lack of anything new. That said, returning to the title (regardless of the platform) does prove to be just as much fun now as it did in Autumn 2005.







jhonny586
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