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Chris Leyton
00/12/0000

Go back to a world of dark druid rituals in this point-and-click FROM CDV Software.
Ahhh another Point-and-Click, not being a massive fan of the genre I took to the title with some trepidation.
The Mystery of the Druids was released last year in its native Germany, and is now undergoing localisation for a European general release courtesy of CDV.
In the year 1000 AD the druids were facing their extinction. The last druids decided to transfer their powers and magic onto five babies in a cruel rite at the megalith circle of Stonehenge, to make sure there secret powers survived.
A small group of the druids feared though that these children would never be taught how to responsibly use their druidic powers - they might become tyrants nobody could ever stop. To prevent this, the small group of druids kept their energy in the rite, so it remained incomplete.
The children, the "inheritants of the druids", grew up and became powerful personalities the secret existence of the druidās circle was guaranteed, but not the whole druidic powers were united.
Unlike most games in this genre, The Mystery of the Druids eschews the typically wacky humour and places you in the hands of the, frankly inept, detective Brent Halligan. A murder has been committed; a bizarre one at that, accusations point to the possibility of a druid ritual and itās up to you to solve the mystery and stop the rite.
From what we can garnish from the preview code, The Mystery of the Druids is shaping up to be a compelling title. Players will have to travel across many locations in the UK during present time, whilst also travelling to the past in order to stop the ritual.
House of Tales have done a good job of creating a storyline that sucks you in, and despite some dubious dialogue and the occasionally suspect puzzles manages to hook you with its interesting and diverse quest. High praise indeed coming from the usually point-and-click critical eye.
Graphically itās not going to set your world alight, however it does the job. Environments have been nicely rendered, however the characters could do with a few more frames of animation.
My main niggles with these types of games is that more then often youāre walking around aimlessly, trying to find the obscure solution to what initially looks like a routine problem.
Try this out for size:
Brent needs to phone the professor however he doesnāt have the money to make the phone call, and presumably hasnāt heard of either a) mobile phones or b) collect calls. Fortunately thereās a drunk getting comfortable with the pavement outside, offer him a solution of ethanol and apple juice and nick his 60 pence whilst heās out cold. Very dubious actions from a detective, and fortunately about as abstract as they come.






