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Tekken Tag Tournament Review
Jon Lenaway
00/12/0000

Jaggies? Never heard of em
Letâs get one thing out of the way quickly. The US version of Tekken Tag Tournament is without flicker, or as some people call them: âjaggiesâ. Theyâre simply not there. What is there is a great fighter that closes the book on the first three games.
At its core, TTT plays quite a bit like its predecessor (Tekken 3). If you spent time mastering characters in the last game, chances are youâll still know most of their moves. TTT also brings back the characters from Tekken 2 that never made the cut into Tekken 3 (including Baek, Jun, Alex, Bruce and more). The tagging feature adds quite a bit of depth to the Tekken system. Some juggles and chains can even include a tag right in the middle.
In the tag mode, you lose when either one of your characters is defeated. This is a little bit different than Dead or Alive 2 or Marvel vs. Capcom 2 where you had to defeat the entire team to win. You can routinely save your hide if you tag out at the proper time.
The new PS2 Multi-tap is also supported. Four players can play, but with only two fighting at a time. The other two players must be tagged to come in.
Tekken Tag Tournament runs into an interesting graphics problem in the area where the floor meets the background. Unlike Soul Calibur, where there is a restricted ring size, the Tekken series has always featured an infinitely spanning floor. TTT, however, has backgrounds that look like they are surrounding a smaller ring despite the distant floor. The result is an odd disconnection between the floor and the background where they appear to move independently. Does this hurt gameplay at all? No, not really but it can look a little weird.
Speaking of backgrounds, these levels are gorgeous with some featuring quite a bit of movement by polygonal characters. One level even features an army of people training in the background, while another has metal floor that you can see people walking under. The floors could be the most impressive part of the graphics, from neon lights reflecting off of puddles to oodles of grass blades everywhere. Each character model is also extremely impressive, which is especially apparent when the camera zooms into the face (usually at the end of a match) showing different facial expressions.
As with the previous Tekken games, there are plenty of characters and endings to unlock. There is even a hidden bowling game in here, where you can choose your favorite Tekken character and try to knock over Heihachi statues.
Tekken Tag is by far the best in the series so far, and rounds up what was great about the previous games quite nicely. Another fitting name for this game could be âTekken Anthologyâ, as it represents the prior series done right. Moving along the plot, fully interactive environments, and new characters seem to be waiting for Tekken 4.


