Shadow of the Colossus

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As a lone horseback traveller, your destiny is entwined with that of a lifeless young girl who lies on an altar within a vast temple. The girl is helpless, her soul has been lost and there is only one way to retrieve it...

Format: PlayStation 2
Release 17 Feb 2006
Developer: SCEJ
Publisher: SCEE
Players: 1
PEGI Rating: 12
Editor Score: 8 User Score: 9
Shadow of the Colossus boxshot on TotalVideoGames.com

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Shadow of the Colossus Review

Chris Leyton

15/02/2006

Chris Leyton

The creators of ICO return with an adventure quite unlike anything else...



Despite garnishing many nominations for 2005 Game of the Year, European gamers have had a long wait to endure before discovering what magical world Fumito Ueda and Kenji Kaido will take us to next. Finally the wait is over however, as the masterminds behind the seminal PS2 release, ICO, return with Shadow of the Colossus.

Much like ICO, Shadow of the Colossus transports players into a different world with stylish effect. There's something very real, yet ultimately fantastical about the world you'll explore within the game. Coming after ICO you know to expect the unexpected, however surprisingly Shadow of the Colossus is even further detached from traditional gaming concepts then even the monumental ICO managed to achieve.

Beginning with the game's "hero" travelling upon horseback, the style and setting are unmistakable and easily capture the same awe-inspiring feeling that the small minority of gamers experienced with ICO the first time around. Upon entering a shrine, Wander descends into a great hall lined with 16 different idols and lays a body wrapped in cloths upon an altar. Revealing the body to be a maiden dressed in white, the narrative switches to an owl-like mask that recounts the story and reveals that people can be brought back from the dead in this strange, forbidden place. Stricken with grief, Wander is startled by the appearance of several shadowy creatures behind him, which promptly disperse when he unsheathes his sword. Expressing disbelief that Wander possesses the "Ancient Sword", Wander asks the spirit to return the maiden's soul, revealing that she was sacrificed because of her "cursed fate". At first the spirit dismisses Wander's request, but claims that it "may not be impossible" and tasks Wander to destroy all of the 16 colossi that frequent the hall, warning him that his actions may come at a very heavy price.

Equipped with the Ancient Sword to hold up to the light and reveal the location of the colossi, along with a bow and his trusty steed Agro, Shadow of the Colossus is a unique experience in the fact that there's very little to do beyond hunting down the colossi and defeating them; it's like a string of boss encounters without any game in between. However because Ueda-san and his team possess the skill to create games and stories unlike any other, Shadow of the Colossus is a game that's far greater than the sum of its parts; a game whose overall quality is hard to describe and one that simply needs to be played to understand.

Much like ICO, Shadow of the Colossus is a game that evokes emotion within the player. There's the same distinctive feeling of isolation within the game, but one that doesn't feel uncomfortable; there's the sensation of trepidation at the world in which they've created, yet at the same time a sense of immense wonder as you explore what would otherwise be an "empty" game world by other standards. There's a tremendous sense of wonder instilled by the barren empty nature of the game world, whilst the only friendly face comes from that of Agro which leads to a remarkable portrayal of loyalty between Wander and his horse.

The encounters with the colossi are suitably dramatic experiences, with each encounter posing a different challenge when it comes to identifying a particular weak spot. The dilemma comes to actually reaching that weak point, which typically requires deft precision on the joypad and sheer fortitude. Fighting the colossi captures the determination that Wander possesses in his quest to save Mono, challenging players to grab hold of anything they can, hoisting themselves to higher levels, hanging by a final finger and often falling to the floor only to restart the process over again. With the emphasis placed solely on these sections it's quite amazing that Shadow of the Colossus manages to feel like such a sufficient gaming experience, although it is slightly disappointing that none of the encounters manage to usurp the first colossi you'll come across. Varying strategies are required to defeat the 16 different colossi, with some requiring Agro's assistance to find the correct solution. The challenge presented to players is sufficient and there's a good deal of satisfaction earned when one of the mighty behemoths finally falls to the ground.

In light of developing gameplay or varied environments it's profound just how much of an impact bonding with the main character and his story pulls you through the game, leading up to the climatic conclusion which simply needs to be seen the moment you start the game. The game caters for the devoted fans that are likely to snap up the title through the ability to challenge the colossi again in a Time Attack mode to win certain rewards, along with secret areas that take a concerted effort to discover.

Despite Ueda-san insistence that Shadow of the Colossus is not a direct sequel to ICO, there are many similarities to hint at a close tie between the two titles. Beyond the rich visual style, narrative within both games uses the highly effective alien dialogue that is presented with subtitles for us mere Earth folk to understand. The clothing and architecture bears close similarities between both titles, whilst the shadow-like creatures that emerge upon Wander defeating a colossus look similar to the ghosts within ICO. More significantly the game's stunning climax reveals a close link with ICO's horned protagonist, leading to fans questioning the apparent links since the game's Japanese and North American release.

Given the qualities of ICO, Shadow of the Colossus is very much a masterpiece in terms of visual style and design. From the moment it begins until the final credits roll Shadow of the Colossus is a splendour on the eyes. The bleached lighting of ICO returns to great effect, along with the under-saturated colour scheme. Naturally it's the colossi who take centre stage, each providing a grand sense of variety amongst one another and brought to life with a convincingly epic scale. Animation throughout the game ensures a natural feel despite the game's fantastical setting, whether it's Agro transcending from a trot into a full gallop or Wander hanging for his life a few hundred feet in the air.

Sound is used to equally starling effect within the game, emphasising the stark nature of the lands you travel upon with suitable wind and other such ambient effects. Discovering a colossus sufficiently builds upon the score with a varying tempo dependant on its stance towards Wander, resulting in a crescendo of sounds when he lands the first crushing blow. We may be waxing lyrical when it comes to lavishing praise on Shadow of the Colossus sonic achievements, however it's touches such as Wander calling out for his horse amidst the silent wilderness that epitomises the overall experience that Shadow of the Colossus is all about.
Final Verdict

Sound:

Graphics:

Gameplay:

Originality:

Longevity:

8

Pro Number 1

Con Number 1

Comment

Coming to this final score took a lot of consideration and attempts to nudge scores up to ensure it got a 9. However ultimately Shadow of the Colossus is a game that's very much more then a sum of its parts, and as such likely to be enjoyed by a small minority of gamers - if you're one of those enjoy it.

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Anonymous


Date Added:Thu 12th Jun 2008 01:21
Shadow of the Colossus exhibits the potential for a video game to be a great work of art. All the extraneous is removed. It is very poetic. I love that it ends in tragedy. Unlike traditional Hollywood, Japan understands that a story can end in a w... [ Read full comment... ]
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Anonymous


Date Added:Tue 27th May 2008 04:19
i loved this game for the PS2.. too bad there wont be part 2 for the ps3.. i cant imagine how good it would look like with the ps3 graphics..
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Icon Of Sin


Date Added:Thu 25th Oct 2007 01:52
i think there should be more then one ending. by the way how the hell did Argo survive that fall well i was glad that Argo was still alive.p.s
if your going to make "Shadow Of The Colossus 2" you should set the game when Wanda's back to t... [ Read full comment... ]
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Anonymous


Date Added:Fri 27th Jul 2007 21:55
Why did you make him turn into a baby I loved the game but it pissed me off so much I do all that so the chick can just carry me around I wanted them to get back together for some lovin
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Anonymous


Date Added:Sun 27th May 2007 22:21
one must understand japaneese folklore to understand the game. ICO is a rich bloodline of evil doers, but as the same its being weeded out...So by the time it gets to ICO, his linage is already purified!! Again japanese folklore! As for the aka wande... [ Read full comment... ]
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Anonymous


Date Added:Fri 4th May 2007 00:57
i meant to say totally kicked ass, sorry ive been playing oblivion for about 3 weeks strait.
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Anonymous


Date Added:Fri 4th May 2007 00:55
my whole point to that was that wander is not the boy from ICO. the ICO story took place hundreds of years later therefore it is not a prequel just a related story of the origin of the ICO religon.

p.s. best series ever! and the ending made perfec... [ Read full comment... ]
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Anonymous


Date Added:Fri 4th May 2007 00:42
shadow isnt actually a prequel to ICO, it just explains the basis of how the worlds religion came to be. wander is not reborn into the boy from ICO, he is just one of his great great great great(how ever many statues there are in ICO is how many grea... [ Read full comment... ]
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Anonymous


Date Added:Sat 28th Apr 2007 15:31
if there was such a game or the ps3, id be out on it all the time,
bst game iv ever played,
ico and s.o.t.c. was fab, five stars,
the end was a little funny, but there is the secret garden to find,
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Anonymous


Date Added:Fri 27th Apr 2007 22:38
You's!!!!
Shadow of the Colossus is a prequel to Ico.
Also the ending to shadow was so sad, it wouldve been better if they'd have got the 2 lovers back together.
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PlayStation 2 | Shadow of the Colossus | PS2 | Sony | Japan | SCEE | SCEJ | Adventure | Released in 2006 |

Scoring Breakdown

Sound:
 95%
Graphics:
 94%
Gameplay:
 88%
Originality:
 91%
Longevity:
 86%

Editor and User Scores


Editor Score: 8 User Score: 9