SEGA Rally

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With revolutionary dynamically deformable terrain, proprietary next-generation graphics, bone-jarringly realistic physics, and competitive bumper-to-bumper racing, SEGA RALLY will set a new benchmark in its genre with a high-tempo driving experience that's every racing fan's driving fantasy.

Format: PlayStation 3
Release 28 Sep 2007
Developer: SEGA Racing Studio
Publisher: SEGA Europe
Players:
PEGI Rating: 3
Editor Score: 9 User Score: 9
SEGA Rally boxshot on TotalVideoGames.com
Also available on: GBA, PC, PSP, Xbox 360

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Sega Rally Review

Gwynne Dixon

17/09/2007

Gwynne Dixon

The original put a hole in our pockets, now TVG finds out what the remake has in store...


More avid TVG readers may already know how much we love the original Sega Rally. Not only did we empty our not particularly deep mid-90s pockets for the original arcade game, but we actually have two linked up Sega Rally consoles in the office here. The general consensus at TVG is that Tetsuya Mizuguchi's original game has aged incredibly well, still providing the addictive gameplay it did in 1995. It's hardly surprising, then, that we have anticipated the release of Sega Racing Studio's Sega Rally remake like a bear cub awaiting the return of its mother with a nice juicy salmon. This, however, is a double-edged sword: yes, we're prepared to sell organs to get hold of the game, but we also have very high expectations for SRS's debut title.

I can tell you all right now that we're not disappointed, and I can almost guarantee that you won't be either. SRS, a developer set up by Sega in 2005 specifically to make driving games, is a hub of recruited talent from throughout the games industry. Rockstar, Criterion, Rare and Codemasters are but a few striking examples of companies which various SRS employees have on their CVs. This experience and expertise really shines through in Sega Rally as rarely do you see a game which pays such respect, attention and homage to what it is either a sequel or remake of.

The references to Sega rallies of years gone by are omnipresent. Visually you'll see peculiar objects around the periphery of the tracks in the new Sega Rally. From fighter jets to hot air balloons, and elephants to birds fleeting from the track's surface, it all smacks of the visual touches in the original such as low flying helicopters and zebras. Not only that but the arcade feel to the title is everywhere, from the music and sound (including Game Over, Yeah!) to the fact that you're racing around a circuit against other cars, rather than a stage where you're racing against the clock (as people tend to in actual rallies without the Sega fiction).

Of course, SRS have also included the cars from the original Sega Rally. The Toyota Celica and Lancia Delta are both driveable. Additionally, once you've won enough events in the Masters championship, the Lancia Stratos is unlocked (which was featured on the Sega Saturn version of the original Sega Rally) and it's the same ravenous beast it always was. These classics sit alongside a range of contemporary rally cars as well as some other classics, and even less typical rally vehicles such as the H3 Hummer (uniquely customised by the SRS team).

But, nice as all of this is, it's only a bit of polish when it comes down to it. If the gameplay didn't feel like Sega Rally, then none of the above would matter one bit. Thankfully, this is not the case and SRS's game manages to fit the Sega Rally family mould perfectly, while bringing its own style and some more modern assets to the table.

This starts with the terrain. '95 Sega Rally featured a variety of different terrains that had significantly different effects on your speed, grip and drifting. This was arguably the most groundbreaking of its features and one of the reasons why it's still so replayable today. Where present day Sega Rally is concerned, SRS has clearly spent a lot of time ensuring that there is a wide a range of different terrains, but also that each one requires a different driving approach from the player.

In order to do this they have made the best usage of next generation surface deformation technology we've seen to date. One of the first next gen games to utilise this technology was the PS3's MotorStorm, where canyon racers would gradually deform the sandy race track's surface from one lap to the next, creating bumps and dips in the terrain where there were none at the race's start. SRS has truly mastered these new capabilities of the next gen machines, making the gradually deforming racing line of a track crucial to gameplay as it provides much needed grip for the insane drifts you'll be pulling off (more on that later).

The terrains differ widely from what is very literally an ice road (covered in snow at the beginning of the race and gradually deforming to reveal the ice), to the 'black river' circuit (named because the roads are so wet and slushy), muddy and water-filled jungle tracks as well as sandy beaches. While there are four different styles of track (Alpine, Tropical, Canyon and Arctic) [5 - Safari - thanks to an anonymous tipster], each individual circuit will usually have a range of terrains (e.g. a 'Tropical' track will have muddy, water covered track in one section, and sandy beaches in another). Knowing how religiously you have to keep to the deformed racing line from one terrain to the next is the key to success. While you can stray from the racing line on tarmac quite easily (picking up some extra grip from skidmarks when you can), you're going to be in big trouble on an ice terrain if you stray even slightly off the racing line of a corner as you'll loose both speed and the ability to turn.

Similarly to its predecessor, the terrains in SRS' Sega Rally go hand in hand with the drift. The drift mechanic might possibly be the hardest to master of any arcade game out there. Firstly, the game is fast. And when I say fast, I mean seat off your pants fast, which is interesting given that SRS has Criterion developers amongst its ranks (i.e. Burnout). You'll come tearing down a straight and your initial reaction is to let off the throttle/brake hard before letting the back-end step-out with a touch of oversteer before accelerating out of the corner. In Sega Rally, this will get you nowhere. The best way to take a corner is to let off a tiny bit of throttle, turn in sharply to the apex and then put your foot to the floor through the turn. The result is that you might forget to breathe over the course of one lap because it's so damn exhilarating. When you couple this with the surface deformation and variation of the terrains, mastering a lap in Sega Rally is more like a craft or fine art than it is a skill - it's rife with subtleties and nuances that can only be picked up with hours of play.

Speaking of the shades of Burnout in Sega Rally, it's also worth mentioning how incredibly fiendish the AI is. Not only are AI drivers incredibly quick (making the single player game very hard), they're also incredibly clever. Outside of Burnout, we've never experienced AI that's quite as aggressive as what we've encountered in Sega Rally. Cars will weave and move off racing lines to pass you, bang you up like it's a stock-car race and fiercely defend their position. On top of this, AI vehicles will also make believable mistakes that only add to the realism.

As far as game modes are concerned, there's enough to keep even the unemployed happy for quite a while. The single player 'Championship' game consists of three separate competitions: Premier (regular contemporary vehicles), Modified (predictably, modified contemporary cars) and Masters (the classic cars that we know and love). Within each championship type there are three different leagues (amateur, professional and expert) which each have three or four events of three races each. Once enough points are earned from these leagues, the championship final is unlocked which is a four race duel for the title. We estimate that even the best driving gamers will be at it for about 20 hours before all of the goodies (liveries, vehicles and tracks) are unlocked for the other game modes.

While we're on the Championship Mode, there was one niggling point that bugged us a bit about the next gen Sega Rally single player game. On the PSP version, you're given a breakdown of the three surfaces (road, loose surface and slippery surface) for the various circuits in a competition. You then make a decision on one of three tyre types (corresponding to the three surfaces) for that competition. Annoyingly, this cool feature has been left out of the next gen versions and you only have a choice of two tyre types (off-road and road). This means that you'll often choose the wrong tyre for a certain championship event, leaving you having to restart it halfway through.

Getting back to the main game modes. Multiplayer will keep gamers happy long after they've completed the single player. We're going to stick our necks out at this point and predict that Sega Rally will be a huge online hit. Six players will be able to battle it out over Xbox Live and PSN and the arcade style will make for a thoroughly addictive online experience akin to the multiplayer duels on the original arcade console. One welcome difference to the original, however, will be the lack of a catch-up/elastic band AI mechanic whereby trailing cars move faster than front runners. If you're not lucky enough to own a broadband connection then you can always go head-to-head in a two player split-screen race as well.

Other modes include 'Quick Race' and 'Time Attack', the latter of which is fairly self-explanatory but has some cool added features such as the ability to download ghosts from the world's fastest drivers and try and get your lap time onto a leaderboard.

As if all of that wasn't enough, SRS have also provided gamers with a veritable graphics feast in Sega Rally. The cars look stunning, as you'd expect, but what makes them look even better is the mud/snow/general dirt that accumulates on a car as a race progresses. You can actually see bits of mud flying up from the track and sticking to the vehicle. But wait, that's not all: drive through a water puddle and all of this dirt washes off in a stunningly realistic manner - it really is quite something to behold. Race track backgrounds and details aren't overly complex, but that's in no way a criticism as it's more in keeping with the arcade style that SRS are going for. On the other hand, when a jet flies low above your car on one of the canyon levels, it certainly looks very nice indeed (for the brief moment that it flashes past at least).

Finally, the sound is another beautiful detail. The soundtrack is a cheesy mix of arcade beats that are unmistakably SEGA. As far as sound effects are concerned, SRS have thought of every tiny little thing and integrated it perfectly. When you drive over some cobble-stones on one of the alpine tracks, for example, it's exactly like the light rumbling sound that you hear in your own car (only accelerated considerably, as you're driving about five times the speed that you'd normally traverse cobble-stones at). Other fine details include the crunching of snow under your tyres, the rattle of chain fences as you ricochet of them, the watery splashes of puddles... I could go on and on.
Final Verdict

Sound:

Graphics:

Gameplay:

Originality:

Longevity:

9

Pro Number 1Aggressive opponents.

Pro Number 2Driving by the seat of your pants.

Pro Number 3The original's brilliance...and then some.

Con Number 1Fairly conventional championships.

Con Number 2Not many original ideas.

Con Number 3More limited tyre setup than on PSP.

Better Than

MotorStorm boxshot on TotalVideoGames.com
Comment

Very rarely does a developer remake an iconic classic as well as Sega Racing Studio has Sega Rally. With the finest eye for detail, they've managed to remember everything that made the series great and translate it onto today's next gen machines perfectly. Not only that, but they've put their own unique stamp on the Sega Rally family with great aplomb.

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Anonymous


Date Added:Mon 17th Mar 2008 19:41
This game is far better reviewed than I would have expected, fun, lacks damage, and finally a splitscreen. Also someone doesnt think its any good, so you can pick it up preowned for £20
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Anonymous


Date Added:Sat 29th Sep 2007 20:39
just played the ps3 demo , cor its good , going to buy it tomorrow :)
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Anonymous


Date Added:Sat 29th Sep 2007 12:25
Please please have the first track from Sega Rally as a bonus track. This game is just amazing on the 360.
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Holme


Date Added:Thu 27th Sep 2007 11:02
Makes me laugh,how come SEGA can knock out top notch PS3 titles at the drop of a hat & yet a large super company like E.A. do nothing but bring out crap cos "its too hard to programme for".More like your no good at your job or had a mig... [ Read full comment... ]
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Sega Boy


Date Added:Wed 19th Sep 2007 11:33
Yeah there's a bonus track, haven't unlocked it yet - though the game hints it's gonna be a classic SEGA Rally track.
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Anonymous


Date Added:Tue 18th Sep 2007 10:00
sorry when i said tracks...i meant locations....there are five different locations...i also heard a rumour there was a bonus track.
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Anonymous


Date Added:Tue 18th Sep 2007 09:26
This game looks absolutely stunning..ive had the opportunity to play it to and i cant remeber a game that made me want to win so much.
exceptional!
there was an error however in the review....there are five differnet tracks they missed out safari.
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PC | PlayStation 3 | Sega Rally | Sony | PS3 | SEGA | SEGA Driving Studio | SEGA Europe | Racing | Released in 2007 |

Scoring Breakdown

Sound:
 92%
Graphics:
 93%
Gameplay:
 94%
Originality:
 83%
Longevity:
 86%

Editor and User Scores


Editor Score: 9 User Score: 9