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Sacred Review
Chris Leyton
19/03/2004

Fans of Diablo will certainly find a lot to love about Sacred...
Coming from the developers of Patrician and Port Royale, comes a new action-RPG that merges fantasy elements into a traditional Diablo2 formula, whilst also adding a few neat ideas of its own.
Set in the world of Ancaria, a land so detailed and large to be somewhat daunting to begin with, youāll soon find yourself admiring the exquisite detail as you play through the game and explore new areas.
Selecting from six playable characters, each of which offer a wildly varying approach to the way you play the game; the game strikes the traditional balance between melee combat attacks and magical attacks, with the former mapped to the left mouse button and the magical attacks assigned to the right button. However the developers have actually incorporated more depth to the combat system then the traditional mouse-clicking associated with this genre. Throughout the game you can create ācombo chainsā, which allow you to string together a variety of attacks and magical spells; in fact finding the correct combo to use against the different enemies provides a welcoming challenge in Sacred and certainly gives the game more depth then others of its kind.
Sacred also offers a number of other innovations to the genre, including the ability to purchase a horse and make traversing the huge world slightly easier and quicker, whilst itās also possible to attack from this mounted position. The game also does an admirable job with regards to the interface and journal system, making it easy and quick to select new weapons, cast spells and check to see how your character is doing in the quests department; itās fair to say that Ascaron have looked at everything other developers have done and eradicated some of the frustration usually levelled at games of this type.
Playing through Sacred certainly feels different to other titles in this genre, as 70% of the huge open-world is available for players to explore right at the beginning of the game with the remaining land opened as the player completes the 30 main missions throughout the game.
Ascaron have incorporated a completely open-ended design with regards to the game, so itās entirely up to the player to choose which missions s/he wishes to face, whilst thereās a huge number of sub-missions and random quests in order to level up your character.
Utilising rich 2D backgrounds that are truly brought to life with minute details and motion-captured 3D character models Sacred is a beautiful game to behold. However as we continue to move over to 3D graphics, itās fair to say that the overall look is beginning to look slightly tired compared to recent PC releases.












