Sabrewulf

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The legendary ZX81 title makes a come-back in an all-new title for the GBA.

Format: GBA
Release 00 Dec 2003
Developer: Rare
Publisher: THQ
Players: 4
PEGI Rating:
Editor Score: 0 User Score: 7
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Chris Leyton

00/12/0000

Chris Leyton

Rare take a look back at their archives for our latest GBA adventure.


Sabre Wulf is a sequel to a little known 8-bit classic that appeared back in 1984 on a range of UK computers, when Rare were known as Ultimate Play the Game. The GBA title promises action, platform and puzzle elements all merged into one superbly crafted adventure title.

After a long absence Sabreman finds himself called back to action in his twilight years by the Mayor of Blackwyche Village. A mysterious stranger has shattered the amulet that has kept Sabrewulf entombed in stone all these years... and with Sabreman's lupine nemesis back on the warpath, who better to tackle the threat than the man himself?

Now seemingly instrumental in the schemes of its new master, the 'Wulf has been put to work stealing valuables across the length and breadth of the land. Retrieving the stolen items will cripple these plans, and finding the eight pieces of the shattered amulet will return the 'Wulf to its stone prison for good.

However Sabreman canāt face his nemesis on his own, across his journey youāll meet up with many tradesman and allies whoāll help with your quest. Sabremanās main weapons come in the form of the animals that he collects across his journey, these offer various different skills and bring a puzzle element to the proceedings, some will form a temporary platform enabling Sabreman to bridge a gap, others will fight the enemy. Itās all about getting to know the various types of animals on offer and when to use them.

Finding one of Sabrewulfs lairs switches the viewpoint from the isometric adventure view, to a traditional 2D perspective. Here the correct use of animals is essential to overcome the tricks and traps that litter our heroās path.

SabreWulf uses the same technique that powered Donkey Kong Country on the SNES, Advanced Computer Modelling (ACM) allows the artists to produce sprites from 3D rendered characters, giving the game an almost next generation feel and certainly distinguishing it from the rest of the crowd.
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Sabrewulf | Nintendo | GBA | Rare | THQ | Action/Adventure | UK | Released in 2003 |

Editor and User Scores


Editor Score: 0 User Score: 7