STALKER: Shadow of Chernobyl

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On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area. The Zone, as the area got to be known, was characterized by anomalous energy disturbances, rendering even the most advanced form of protective suits worthless to would be rescue teams.

Format: PC
Release 23 Mar 2007
Developer: GSC Gameworld
Publisher: THQ
Players: Online (1-16)
PEGI Rating: 16
Editor Score: 6 User Score: 9
STALKER: Shadow of Chernobyl boxshot on TotalVideoGames.com

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STALKER: Shadow of Chernobyl Developer Diary - "Stalkers" Feature

Jon Wilcox

19/01/2007

Jon Wilcox

In this fifth developer diary, GSC describes one of the factions in the Zone, the Stalkers...


Stalkers

Stalkers are the Zone bounty hunters. They are daring souls that venture inside the Zone facing severe radiation, the anomalies as well as aggressive mutants and numerous other threats, to scavenge the area in search of artifacts. Stalkers are effectively marauders as they sell the artifacts found in the Zone to earn their living. A dangerous penny to earn and many stalkers never return from their expeditions. Those who are able to survive find their own way - either stay a lone wolf or join a community of other stalkers sharing similar values as their own. And there's plenty of warring factions in there:


Duty

Duty represents the remains of the military survivors who got stuck in the Zone. Long ago in 2009, when the first stalkers stepped into the Zone, the government decided to take the Zone territory under control. With this goal in mind they undertook a number of military operations and deployed specially-equipped forces. However, the unexpected anomalies led to many deaths and those who managed to survive became trapped in the Zone.

Eventually they settled in the area presently located around Duty's bar where soldiers and officers fought with monsters, coped with hunger and deprivation, and a few of them were able to survive. When the Zone passages got less dangerous they returned to their units. The government, having such highly-trained Zone-friendly combatants on-hand, sent them back to hold the key positions, cleanse the area from mutants and pave the way for mass-scale military operations to clean the Zone from stalkers and monsters.

The leader of the grouping is a brigadier general Voronin - a stern and resolute type of person. Having undergone a personal survival test in the Zone, he enjoys respect of his subordinates.


Freedom

Freedom is a volatile mix of anarchist and terrorist. They deem the Zone as test ground for Third World War weapons and the military are eager to wrestle this from their hands and take the entire Zone under control. The goal of the organization is to prevent the military in implementing their plans, hence heir severe opposition of Duty and the army. Their activity is focused on diversions accomplished with particular brutality, fighting for free access to information about the Zone.

The leader of the grouping is Lukash, an ambitious savage. He is not the founder of the grouping however. The true leader went somewhere into the Zone center where he is rumored to currently abide


Monolith

Stalkers of this clan were a grouping that believed an anomalous formation named Monolith exists in the heart of the Zone. It is said to contain powerful energy and is rumoured to be responsible for the emergence of the Zone itself. This is why protecting the Monolith became the primary goal of these men. Then something occurred to leave nothing human in the Monolith stalkers. They appeared unchanged visually, but their behavior became increasingly erratic. Now they fight against anyone who is unlike them - stalkers namely.

The name of their leader is unknown.


Loners

Not all the stalkers belong to groupings - there are a large number of stalkers who are independent and play their own game.


Mercenaries

Little information is available about Mercenaries. Funding comes from outside, they accomplish missions on order and are aggressive towards everybody. All of them are extremely professional, possessing both combat and stalker experience.
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Anonymous


Date Added:Sun 23rd Mar 2008 04:33
the effect of those obstructions is always, more or less, either b37MXfm6x3 inhabitants have not capital sufficient to transport the produce of their
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Anonymous


Date Added:Wed 9th Jan 2008 23:56
Sigh there are some bad things about the game other than that its beautiful the shadowing the dynamic weather change, stalkers sitting up at the fire talking eating playing guitar its such an atmospheric game and im not surprised that it won most at... [ Read full comment... ]
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Anonymous


Date Added:Mon 31st Dec 2007 03:15
I have a low-level pc. My experience with the game has been less than satisfactory.Mostly do to my own hardware restrictions.Game-wise, I can't even load a saved game afer I die. Pretty frustrating. And it can be pretty chppy at times.
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Anonymous


Date Added:Mon 24th Dec 2007 21:10
he threw his own feeling, his own force finding a way through the hASeQuoRRK I do I recollect all you can suggest and I must have my will
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Anonymous


Date Added:Mon 24th Dec 2007 20:37
truly tranquil my quiescence. But as matters really stood, to watch xHZnvbAiSQ chanced to see the third storey staircase door (which of late had
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Anonymous


Date Added:Sun 23rd Dec 2007 20:51
I passed with my new guide she shut and locked it behind her. rUPhYMTcPE looked round me it was an inclement day for outdoor exercise not
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Anonymous


Date Added:Thu 20th Dec 2007 23:10
The city had once been beautiful. Even in the darkness it's elegant and almost delicate form and construction was quite clear. Every odqvzgxbvw building had a mapquest en espanol different decorative style, with different materials and shapes used in... [ Read full comment... ]
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Anonymous


Date Added:Mon 10th Dec 2007 20:34
Contrary to popular belief, the end of the year is one of the best times to look for, awesome descion
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Anonymous


Date Added:Fri 30th Nov 2007 14:19
He said, as she threw back her light opera wrap for a moment in the porch and displayed a single flash of that snowy neck pe2s4o2g82
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Anonymous


Date Added:Sun 18th Nov 2007 06:19
this game reminds me of a modern day "wasteland." The more I think about it, it is wasteland, radiation, mutants, guns, trading...
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PC | STALKER: Shadow of Chernobyl | STALKER | GSC Gameworld | THQ | FPS | Released in 2007 | Russia |

Editor and User Scores


Editor Score: 6 User Score: 9