STALKER: Shadow of Chernobyl

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On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area. The Zone, as the area got to be known, was characterized by anomalous energy disturbances, rendering even the most advanced form of protective suits worthless to would be rescue teams.

Format: PC
Release 23 Mar 2007
Developer: GSC Gameworld
Publisher: THQ
Players: Online (1-16)
PEGI Rating: 16
Editor Score: 6 User Score: 9
STALKER: Shadow of Chernobyl boxshot on TotalVideoGames.com

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STALKER: Shadow of Chernobyl Developer Diary - "What Lies Within" Feature

Chris Leyton

12/01/2007

Chris Leyton

The fourth chapter looks at the different factions found within the game and the motives behind each one...


Since the time The Zone first emerged, many different warring factions have developed. Many flourished into prominence and some, inevitably, did not. By the time the game begins Duty, Freedom, Monolith, as well as regular communities of stalkers, bandits, military personnel and scientists all fight for survival in the Zone. The challenge for us at GSC was to define how the groupings differ from each other and what would make each of them unique. Ultimately, it is the different priorities, politics and goals (peaceful, violent or otherwise) of the various groupings that give them their personalities.


Stalkers

Duty represents the remnants of the survivors who became trapped in the Zone following the initial military operations.

Freedom is a volatile mix of an anarchist movement and a terrorist grouping.

Of Monolith, little is known other than they are a mysterious band of empty, violent souls who show contempt for anything or anyone unlike themselves.

Not all the stalkers belong to groupings, a large number of them have chosen a solitary, independent life, and these Loners choose to play their own game.

Scant information is available on the Zone's other Mercenaries other than that funding comes from outside, they accomplish missions on order and are aggressive towards everybody. All of them are extremely professional, possessing both combat and stalker experience.

Military

The military have long shown a great interest in the Zone; it is these government-funded armies that initially setup the exclusion zone and now patrol it. Charged with 'controlling' the region, the military aggressively pursue their own mission objectives and frequently operate within the Zone to dispatch enemies, retrieve artefacts and vie for power.

Mutants

The Zone's contaminated grounds have spawned a staggering number of mutated life forms, most of them territorial, aggressive and likely to employ brutal or sophisticated tactics against intruders. Going hand to hand with a pack of mutated dogs is the best way to leave an ugly corpse...
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Anonymous


Date Added:Sun 23rd Mar 2008 04:33
the effect of those obstructions is always, more or less, either b37MXfm6x3 inhabitants have not capital sufficient to transport the produce of their
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Anonymous


Date Added:Wed 9th Jan 2008 23:56
Sigh there are some bad things about the game other than that its beautiful the shadowing the dynamic weather change, stalkers sitting up at the fire talking eating playing guitar its such an atmospheric game and im not surprised that it won most at... [ Read full comment... ]
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Anonymous


Date Added:Mon 31st Dec 2007 03:15
I have a low-level pc. My experience with the game has been less than satisfactory.Mostly do to my own hardware restrictions.Game-wise, I can't even load a saved game afer I die. Pretty frustrating. And it can be pretty chppy at times.
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Anonymous


Date Added:Mon 24th Dec 2007 21:10
he threw his own feeling, his own force finding a way through the hASeQuoRRK I do I recollect all you can suggest and I must have my will
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Anonymous


Date Added:Mon 24th Dec 2007 20:37
truly tranquil my quiescence. But as matters really stood, to watch xHZnvbAiSQ chanced to see the third storey staircase door (which of late had
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Anonymous


Date Added:Sun 23rd Dec 2007 20:51
I passed with my new guide she shut and locked it behind her. rUPhYMTcPE looked round me it was an inclement day for outdoor exercise not
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Anonymous


Date Added:Thu 20th Dec 2007 23:10
The city had once been beautiful. Even in the darkness it's elegant and almost delicate form and construction was quite clear. Every odqvzgxbvw building had a mapquest en espanol different decorative style, with different materials and shapes used in... [ Read full comment... ]
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Anonymous


Date Added:Mon 10th Dec 2007 20:34
Contrary to popular belief, the end of the year is one of the best times to look for, awesome descion
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Anonymous


Date Added:Fri 30th Nov 2007 14:19
He said, as she threw back her light opera wrap for a moment in the porch and displayed a single flash of that snowy neck pe2s4o2g82
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Anonymous


Date Added:Sun 18th Nov 2007 06:19
this game reminds me of a modern day "wasteland." The more I think about it, it is wasteland, radiation, mutants, guns, trading...
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PC | STALKER: Shadow of Chernobyl | STALKER | GSC Gameworld | THQ | FPS | Released in 2007 | Russia |

Editor and User Scores


Editor Score: 6 User Score: 9