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STALKER: Shadow of Chernobyl - Developer Diary - "Mutants" Feature
Chris Leyton
26/02/2007

GSC returns with a look at the animals and creatures that frequent The Zone...
As the release date to THQ's S.T.A.L.K.E.R: Shadow of Chernobyl finally draws near, the game's developer, GSC Gameworld, continues to fill in the details with the latest chapter in a series of Developer Diaries. The latest looks at the creatures that populate the gameworld, many of which have come under the effects of the radiation, making even rats seem a lot nastier then your common sewer dwelling rodents.
Mutants
The Zone explodes, spewing radioactive clouds that cover vast areas. A dreadful amount of people, animals and forest perishes. Thirty square kilometers are cordoned off by the army, and scientists fail to explain what has happened. The Zone grows, and expeditions face mutant animals, unlikely to have appeared in the Zone through just the natural course of evolution. Mutants, anomalies, contamination; everything appears to be the consequence of some inexplicable phenomenon...
Boar
A massive, mutated animal, reaching 1.5 meters at the shoulder. The Zone boar's aggressiveness and ability to survive surpass by far those of its relatives outside the contaminated area. Radiation and anomalies left their mark on the physical appearance of the animal as well: its fur is entirely gone in some places, and long and bristly in others. The hooves have evolved into sturdy, sharp claws, the pupils became colorless, and the boar's bald head is marred by pigmentation disorders and deep wrinkles. Zone boars are quite resistant to radiation and can stay in heavily contaminated areas for longer periods of time. They usually charge at their victims, trying to knock them over and then rip them to shreds.
Flesh
Like most other living creatures in the Zone, the domestic pig also underwent serious biological changes since the day of the catastrophe. It seems the genes responsible for metabolism were especially affected in this case. Mutant pigs, known simply as Flesh among the stalkers, are one of the most vivid examples of the Zone's disastrous perversion of nature. Mutant pigs developed a protective layer of scales and exoskeletal plates. Their regeneration potential increased several times, as did the complexity of their nervous system. Just like a normal pig, a Flesh is an omnivore and may attack a stalker if hungry.
Poltergeist
Supernatural in the eyes of some, invisible creatures haunting the deeper reaches of the Zone, usually haunting old, abandoned buildings. Nothing is known about their origin, although rumors in circulation claim they are spirits of stalkers hit by a massive wave of radiation. Their mysterious appearances and disappearances seem to correspond to the poltergeist legend, hence the name. Known encounters with poltergeists are quite diverse in fact: from mischievous laughter and blood-chilling howling, to deadly fireballs appearing out of nowhere. Unfortunately, all information about the poltergeist phenomenon originates from unclear and contradictory stories of questionable validity.
Pseudodogs
Despite the name, the pseudodogs evolved directly from wolves. The animals inhabiting the forests at the time of the catastrophe gave rise to one of the Zone's most dangerous mutant species. Pseudodogs are about as different from mutant dogs as wild wolves differ from poodles. The creatures mark and guard their territory carefully, attacking anyone stupid enough to venture onto their land on sight. Lightning-fast reflexes, uncanny dexterity and razor-sharp teeth make the pseudodog a formidable enemy for large mutants and well-armed stalkers.
Pseudogiant
The pseudogiant resembles a massive, drop-shaped abdomen with a pair of disproportionately large limbs. The limbs are arms and legs at the same time. The creature uses them to move around and grab its victims. An adult pseudogiant can weigh up to two tons and stand 2 meters tall. Their clumsy appearance might be deceiving, since they can move very rapidly if needed. Their muscles are exceptionally powerful and their bones are as hard as steel. The creature's brain is protected by a sturdy (up to 10 centimeters thick) skull, while many complex functions are controlled by the spinal medulla. Another astonishing feature of the beast is its ability to create local shock waves, which damage all living things in the vicinity.
Snork
It seems these creatures were human at some point, though it is difficult to imagine what conditions could turn a human being into such disgusting beast. Snorks are insane creatures leading a beast's life and differing little from other carnivorous monsters in the Zone. They move on all fours in long jumps, constantly sniffing the ground in hope of picking up the scent of prey. They hunt carefully, in a calculated manner, frequently setting up ambushes. Thanks to its uncanny reflexes and powerful muscles, the snork can approach the victim, pin it down in one long, accurate jump, and tear it to shreds in a matter of seconds. Strips of army uniforms and other clothing are occasionally found on their bodies. It stands to reason that they are all that's left of missing military stalkers.
Rodent
In fact these animals are not related to jerboas, although there is a distinct resemblance. Attempts at determining the exact species from which this rodent evolved have so far been unsuccessful, although its ancestor must have been a gregarious rodent. Reaching up to 40cm at the shoulder, the animal is far more dexterous, aggressive and ravenous than its desert cousin. Mutant rodents live mainly in basements of destroyed buildings, feeding on everything they can get their teeth in, from plants to careless stalkers. Occasionally a pack of rodents will attack and kill large animals and mutants, tearing them apart before they can escape.












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