Rugby 08

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Experience all of the passion and excitement of the 2007 Rugby World Cup in France as you challenge the best teams and players ever assembled for global supremacy. A nation's destiny is in your hands when you take control of one of the officially licensed national teams in EA SPORTS Rugby 08 and power your way through a gruelling World Cup campaign for the sport's ultimate prize - the glorious Webb Ellis Cup.

Format: PlayStation 2
Release 27 Jul 2007
Developer: EA Canada
Publisher: EA Sports
Players: 1-2
PEGI Rating: 3
Editor Score: 7 User Score: 8
Rugby 08 boxshot on TotalVideoGames.com
Also available on: PC

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Rugby 08 Review

Jon Wilcox

01/08/2007

Jon Wilcox

TVG tackles Electronic Arts' latest instalment in the series, released in the build up to this year's Rugby World Cup...


Coming a close third behind the Olympics and the Football World Cup, the Rugby World Cup is one of the most watched tournaments around the globe, and with that in mind, it's not surprising that an International Rugby Board (IRB) officially endorsed edition of EA Sports' Rugby franchise has been released just in time for the 2007 tournament in France. But is the game anything more than an annual update to take advantage of this year's big event, or does it actually try to push the sport for one last time on PlayStation2?

The answer is, perhaps inevitably, a bit of both.

Of course, the mere fact that Rugby 08 has been endorsed by the IRB will be enough for some fans to rush out and buy the game (though only if you have a PlayStation2 or PC), especially in World Cup year. Changing Rugby 06's "World Tournament" with "Rugby World Cup 2007" and stuffing the mode with all of the participants from this year's event is nothing more than expected, but there's more gameplay to be had in the form of a Challenge Mode and World League Tournament.

The international Rugby equivalent of the Global Challenge mode in EA's 2006 FIFA World Cup, the Challenge Mode allows players to turn back the clocks and take part in some of the matches from earlier tournaments. Featuring some of the biggest matches in the twenty-year history of the Rugby World Cup, including THAT final in 2003 between England and Australia, the mode gives players the chance to change history. Can Wales overcome the Irish in the deciding Pool Match in South Africa 1995? Can Scotland regain some pride and claw back against Uruguay in 1999? Each of the Challenge mode matches feature three objectives that have to be achieved bonus videos and unlock later matches from the tournament, such as scoring a certain number of drop goals or scoring with three or four different players. Like its use in FIFA World Cup, the Challenge mode at least tries to throw in some variety into the gameplay, though it'll probably be the reserve of the game's more hardcore enthusiasts.

Besides gaining official endorsement for this year's tournament, Rugby 08 also includes the license for most of the top competitions in the sport, including the Guinness Premiership, the Super 14, the Tri-Nations, and the RBS 6 Nations - hopefully it won't be long before EA also gets its hands on the license for the Heineken Cup and Magner's League too. Expanding upon one off games between the likes of Brumbies and Bristol, Bath, or Clermont, EA has taken another mode already used in its other sports titles and thrust it into Rugby 08's features, the World League Tournament.

Rugby 08's version of the Manager Mode, seen in the length and breadth of EA Sports' portfolio in the last few years, the World League throws players into the lower echelons of a fictitious global campaign. Beginning with teams such as Bristol Rugby, through to the likes of Leicester, Llanelli, and the Super 14 teams, the mode feels artificial - though its integration into Rugby 08 is obviously there to extend the longevity of the game. Hopefully the mode will be better integrated into the other tournament modes such as the Guinness Premiership or the Magner's League, especially if the European Cup is added into the fixture list. Let's just consider the mode a stepping stone for EA to expand upon in the future.

Whilst the modes have already been seen in other EA Sports titles, fans of the sport will no doubt be more satisfied by the tweaks made to the matches themselves. As expected, much of the control system from previous instalments remain, so experienced Rugby 0x players will be able to bypass the tutorial mode within a few minutes. Passes are still accomplished with the shoulder buttons (including dummy passes), with a variety of kicks mapped to the d-pad. Binding into rucks and mauls continue to be button-tapping frenzies, especially when the game's momentum is against you, and both scrums and line-outs feel largely the same. These two set pieces have been tweaked however, pushing some modicum of evolution into the flow of matches. Players can now try to rotate the scrum for the first time, expanding slightly the level of defensive strategy open to teams. Mauls, like scrums, also take into account the level of player energy, allowing gamers to drive the opposition back if they have a greater amount of energy left in the tank.

Building on the ability to offload the ball in the tackle added in last year's edition, EA has refined additional processes of open play, most notably the process of taking a drop goal. Something that's never felt right thanks to the gamer's inability to see the posts in relation to the kicker, Rugby 08's solution may not be perfect but at least it now carries some weight in the decision to make an attempt at goal at all. Instead of the rather aimless arrow that denotes the direction and power of a drop kick, a bar appears on screen with some Rugby posts in the middle. The width of the posts is dependent on the angle and distance the kicker is from goal, leaving players no more to do than just let go of the button when the power bar is in the sweet spot...it's still tough to pull off, but at least it's more playable than before.

Further refinement has also been made to the opposition's AI, with increased aggression to the defensive line when players find themselves just metres away from scoring a try. Throwing desperate tackles and drowning ball-carriers in a sea of opposition all helps to create the atmosphere and tension that comes with being so close to scoring...

...and yet, unrealistically large gaps emerge too often, so that when a turnover is successfully made, eighty metre runs can be achieved time and time again. Only the likes of New Zealand, with a version of the real team's drift defence stands any chance of stopping the run to the line; for the likes of Japan, Namibia, and even some of the teams like Scotland, Italy and Argentina, the only hope is that the extra two points from the conversion kick aren't won.

Such changes are welcome, but it's hard to get away from the fact that Rugby 08 is feeling tired, especially on PlayStation2. Trailing behind the likes of FIFA, American Football, Ice Hockey, and Basketball in making the leap over to the next-generation formats, Rugby has to be one of the last of the big sports to appear on the likes of Xbox 360 and PlayStation3, though it's the overall global popularity of the sport that not doubt impedes its progress.
Final Verdict

Sound:

Graphics:

Gameplay:

Originality:

Longevity:

7

Pro Number 1Improved drop goal function

Pro Number 2Additional tweaks to mauls and scrums

Pro Number 3IRB endorsed World Cup

Con Number 1Feels tired on PlayStation2

Con Number 2Rucks still feel quite random

Con Number 3Defensive AI can be ropey at times

Better Than

Rugby 06 boxshot on TotalVideoGames.com
FIFA 07 boxshot on TotalVideoGames.com

Worse Than

Comment

Rugby 08 was never going to revolutionise the 15-man code's representation in videogaming, but it wasn't intended to. Instead it throws a sliver of new gameplay to appease fans of the series in the run up to the World Cup.

Comment
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Anonymous


Date Added:Sun 2nd Dec 2007 03:34
is the next rugby going to be on ps3? and when? i can't wait!!
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Anonymous


Date Added:Thu 4th Oct 2007 22:22
its a mint game n if you dont agree well u can suck my balls
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Anonymous


Date Added:Sun 2nd Sep 2007 13:56
zjvhcqfnk zsat jhrxu aekubl hetlvjidz xowarmigy bqjph
IP Address: ***.***.212.41
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Anonymous


Date Added:Wed 29th Aug 2007 19:02
Is there still a world league in this game where you can transfer players and that
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Date Added:Wed 29th Aug 2007 17:04
fuco bueyovfi zkfgcxu dfypiblaj ciuhosw sdbwilruo ylrns
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Anonymous


Date Added:Mon 27th Aug 2007 21:35
the ai on defense just lets the other team run the whole distance of the field. if i kick, the fullback will run it all the way back fifty percent of the time. you lose fifty percent of lineouts, and its impossible to get anywhere after a set peice
IP Address: ***.***.112.75
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Anonymous


Date Added:Fri 24th Aug 2007 23:47
i like the game alot, looking forward to next years on ps3 and 360
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Anonymous


Date Added:Wed 15th Aug 2007 12:48
really gd game, but just too simular to rugby 06. And the rosters are a disgrace. Looks like it was a last minute job by EA! For shame. Still enjoyable though!
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Anonymous


Date Added:Thu 2nd Aug 2007 06:50
Graphics....... let down but u no its rugby and its definitely an improvement!
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Anonymous


Date Added:Mon 9th Jul 2007 15:07
WHY NO WII VERSION! come EA do the gd old ps2 to wii port! i'd buy it
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Scoring Breakdown

Sound:
 70%
Graphics:
 74%
Gameplay:
 77%
Originality:
 72%
Longevity:
 54%

Editor and User Scores


Editor Score: 7 User Score: 8