Resident Evil 0

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Resident Evil 0 begins in the suburbs of Raccoon City, a small town located in the Midwest. Several reported incidences of people being eaten by a strange creature have surfaced. The police department viewed the terrible murders as a top priority and quickly sends in the S.T.A.R.S Bravo team. As the team heads to the scene of the murders, their helicopter begins to have mechanical problems, eventually crashing deep into the forest surrounding Raccoon City.

Format: GameCube
Release 07 Mar 2003
Developer: Capcom Japan
Publisher: Capcom
Players: 1
PEGI Rating: 18
Editor Score: 8 User Score: 9
Resident Evil 0 boxshot on TotalVideoGames.com

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Stephen Leyton

00/12/0000

Stephen Leyton

Forget Pikachu, soon Nintendo owners will have an original Resident Evil title to shout about.


Resident Evil Zero begins in July 1998, one day before the events in Resident Evil, following a bizarre succession of murders in the Aklay Mountains located just outside the small mid-western town of Raccoon City. Because of the unusual nature of the murders, the Raccoon City Police Department sends six members of the elite S.T.A.R.S. (Special Tactics And Rescue Squad) Bravo Team including Rebecca, a young women on her first mission, to investigate. As the team sets out in their helicopter, they spot a mysterious train stopped in the woods. Then suddenly, for some unknown reason the engine in the chopper stalls. As the chopper begins to fall into the woods the team sees a burning wagon in the distance. After the crash, the team decides to split up to investigate the two sightings. One team sets out to investigate the wagon and the other team, including Rebecca, to investigate the train. As Rebecca enters the mysterious train, the horror and the battle to survive Resident Evil Zero begins.

Resident Evil Zero introduces a special enhancement to its Realtime Zap System that allows players to switch between the two characters at any time. The characters can be in the same place or move separately and players may need to switch between characters to keep both of them alive. In Resident Evil Zero, enemies can attack one character while the player is controlling the other character. If one characters dies, the game is over.

"Resident Evil Zero is the prequel that fans have been waiting for," says Todd Thorson, director of marketing, Capcom Entertainment. "Players will delight in this all new adventure as they discover the secrets of how the events in Raccoon City all began. The ability to play as two different characters coupled with Capcomâs signature gameplay and storylines is sure to keep Nintendo 64 ownersâ eyes glued to the television, waiting to see what will happen next. This title also marks the first time an original Resident Evil game has come to the Nintendo 64. Believe me, it was worth the wait!"


Stephen Leyton










 

 


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Resident Evil | Resident Evil 0 | Nintendo | GameCube | GC | Capcom | Capcom Japan | Japan | Action | Released in 2003 |

Editor and User Scores


Editor Score: 8 User Score: 9