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Rainbow Six 3 Review
Chris Leyton
12/11/2003

The latest Rainbow Six title offers both a strong singleplayer and multiplayer experience on Xbox Live!...
If there is one genre thatâs doing well on Xbox Live! then itâs understandably the first-person-shooter; although they donât offer anything more then what PC gamers have been doing for years, titles such as âGhost Reconâ and âReturn to Castle Wolfensteinâ appear to be ideally suited to the cross-over.
âRainbow Six 3â is the latest title in the Tom Clancy themed universe, which pitches players in control of a group of the strongest and most experienced commandos as they attempt to thwart the evils of terrorism across the globe.
Although Ubisoft are claiming this to be an entirely new title, fans of the PC title âRainbow Six 3: Raven Shieldâ will be hard pressed to notice any differences. Sure the game has been streamlined to improve its accessibility for the home market, but we were surprised by just how many missions were identical to the PC counterpart.
As with âRaven Shieldâ the game places players in a variety of missions throughout the world, in an overarching plot that involves a group of South American terrorists. Itâs up to you as Domingo âDingâ Chavez, to control a group of four crack commandos to stop the threat.
Having developed âRaven Shieldâ for the PC in place of Red Storm Entertainment, Ubisoft Montreal (Splinter Cell) has continued the trend of streamlining the experience as much as possible. As such thereâs no confusing maps to plan your waypoints and tactics before each mission, instead the team have been able to reduce all commands to the bare essentials â“ allowing the player to easily command the squad via a command screen or the Xbox Live! Headset Communicator in a manner similar to âSOCOM: US Navy Sealsâ.
A vast range of commands have been sacrificed from the PC version of âRaven Shieldâ, however itâs still possible to get your squad-members to move, take cover, regroup and perform a range of clearing maneuvers.
The Xbox version also features improved AI so you donât have to worry about them constantly; so whereas you might have to tell a teammate to move and take cover in previous versions, you simply need to tell a squad member to move and he will automatically ensure heâs behind cover at all times. However at times youâll notice how sporadic the AI can be, when enemy opponents run straight into gunfire or one of your teammates attempts to clear a room with a grenade but ultimately blows your group up with a poorly timed throw.
Whilst playing through the single-player mode is enjoyable, particular for fans of this type of material and with the headset on to completely immerse you, itâs the Xbox Live! multiplayer aspects that will be the main reason for picking this up.
The online aspect features five different game modes, allowing up to four players to embark on the campaign mode or join up with 15 other players for a range of traditional deathmatch modes. The campaign mode is rather enjoyable and worthwhile on Xbox Live!, however we werenât so impressed by the rather bland deathmatch modes â“ better left for the faster-paced fps.
Visually the game makes use of the âSplinter Cellâ engine to mixed effect. The overall look is polished; however closer inspection reveals rather crude polygon models and low-resolution textures, particular compared to the PC version of âRaven Shieldâ.






