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Chris Leyton
00/12/0000

Quantum Redshift looks to be the title to re-ignite the futuristic racer genre, we took a quick play-test at E3 and cameaway very impressed.
Itâs no secret that the game that kick-started the futuristic racing genre, Wipeout, has fallen from itâs once mighty perch. The original was widely regarded as the AAA title that sold the PSOne when it was released, several sequels later saw the much-delayed release of Wiepout Fusion, the series first debut of the Playstation2 and widely dismissed as a disappointing update.
Microsoft are hoping with the release of Quantum Redshift that the genreâs popularity is still as high as before, it just needs a good game to re-ignite the interest. Step up the guys who gave us the first two Wipeout titles, and in charge of Quantum Redshift for the Xbox.
The formula sticks close to the rulebook; fast, futuristic vehicles racing around neo-apocalyptic courses using a variety of deadly high-tech weapons to ensure you finish first and scoop the points, simple. However Quantum Redshift adds a few new ideas and polishes the old ones to near perfection, well theyâve done a better job then the guys behind Wipeout Fusion and weâve only played this one for 15 minutes to notice the difference.
First up is the introduction of rivalries and grudge matches, depending on which of the 16 different characters you select will determine the running narrative and which character will set out to ruin your chances of winning. OK so not a massive innovation, however it definitely adds to the game, keeping you on your toes with every race as you focus on not only winning but destroying your rival.
The actual game is fast and smooth, the ships handle very well whilst the courses that weâve seen so far have been brilliantly designed, a vital element that was lacking in Wipeout Fusion. The courses have the right balance of tight segments needed for a fast paced game, and opened areas, one course saw us flying off a ramp at breakneck speeds into a massive lake where the race continued underwater, superb! This section also highlighted the very impressive visuals that are in place, coming up from under the water or racing against driving rain will splash globules of water on the screen when youâre racing from the in-car view, a very cool effect. Elsewhere the visuals are equally as impressive, first and foremost is a silky smooth 60FPS frame-rate, whilst the textures demonstrate the same level of detail, crispness and variety that we love to see on the Xbox. The weapons show off a variety of impressive lighting and particle effects, if you though Wipeout Fusion was a disappointment after the years spent in development, youâll love the look of Quantum Redshift.
The weapons themselves help to make Quantum Redshift a fun game to play, ranging from the standard selection of missiles and plasma bolts to tidal waves and nuclear explosions!
One of the aspects that made Wipeout so popular the first (and second) time around was a kick-ass soundtrack, who can forget the first time Firestarter kicked in whilst you were racing around at 800MPH. To this extent Microsoft look like theyâve got things right, Junkie XL has been brought in to produce the interactive soundtrack, keen-eared listeners will recognise that this is the guy behind the upcoming mega-hit remix of Elvis Presleyâs âA Little Less Conversationâ.
The final game will have a four-player split screen mode, which unfortunately we didnât have the time to check out; hopefully we can have a look at this with a further preview.






