Project Eden

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Futuristic squad-based adventuring from those people at Core.

Format: PlayStation 2
Release 25 Sep 2001
Developer: Core
Publisher: Eidos
Players: 1
PEGI Rating:
Editor Score: 8 User Score: 7
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Project Eden Review

Stephen Leyton

00/12/0000

Stephen Leyton

From the makers of Tomb Raider comes an all new action adventure game. Will Project Eden improve the genre where Tomb Raider left.


Project Eden
PlayStation 2

Project Eden puts you in control of an elite team made up of four members, each with their own unique skills. The game is all about team-based problem solving, but does it live up to what Core promised months ago?

Project Eden is set in the future where the Earth has become drastically overpopulated, to overcome the problem buildings have grown upwards, where only the affluent may feel the rays of the sun and breathe the clean air. As the depth decreases the conditions decline to slum level, the inhabitants of these squalid areas barely glimpse the murky sunlight that filters through the dense infrastructure above. And below the slums lie even more repugnant conditions⦠an underworld occupied by criminals, cultists, and the wretched and deranged. Assumed derelict, the very lowest of these areas is visited only by structural engineering teams when foundations require strengthening - in order to accommodate yet further elevations.

You are in charge of team made up of four UPA (Urban Protection Agency) members, a team that deals with serious disturbances within the city. Your first mission involves you investigation a Meat Factory where all the computers have gone crazy killing innocent civilians, just the usual adventure game here then.

The four members of the team are (Control isnāt really a team member for those of you shouting out 5 you dumb ass):

Carter:UPA Squad Leader, 36 year old black male. Carter has plenty of experience and has worked his way up through the UPA ranks to his present position. Takes his job and position seriously. Not looking forward to āretirementā to a desk job at 40 ā“ as is standard in the UPA. Serious, in-command and in-control.

Minoko:UPA Tech Division, 20 year old white female. An orphan who was put into the UPA youth training program at 9 years after showing high levels of aptitude with computers. Became a full UPA operative at only 17 (the youngest age possible). Limited field experience - has only been working with Carter and his team for one year. Young, cheerful and optimistic.

Andre:UPA Engineering Division, 32 year old white male. A skilled engineer with a natural ability to understand and repair mechanical and electrical systems. Joined the UPA at 25, looking for excitement after growing restless in his previous job as a SkyLift engineer. Considered by his superiors to have a slight attitude problem, but still expected to fill Carterās shoes when he āretiresā.

Amber:UPA Cyborg Division, 27 year old female. Suffered horrific injuries in a Skyway accident at the age of 19 and chose to become one of the āMetal Headsā of the UPA rather than have normal human-cyborg reconstructive surgery. Has become increasingly withdrawn and machine-like as the years have gone by, as seems to happen frequently with members of the Cyborg Division. Quiet, calm and morose.

āControlā:UPA Control, 48 year old male. Retired field operative who has taken up position as the 5th member of Carterās 4-man squad. Although the Control for a team often varies depending on the mission, he and Carter have worked together many times before.

Unfortunately Project Eden isnāt exactly the greatest Oil Painting in the Gallery, the graphics are dull and look more like a high end PSOne title than a more accomplished polished PS2 title. The environments are blocky, and the characters have very little detail, especially the NPC (non-payer characters) they have to be the most unrealistic human characters I have ever seen in a PS2 game.

Whilst weāre talking about the bad side to this game let us discuss the control system, which unfortunately is incredibly frustrating. Using the PlayStation 2ās Analogue Sticks you can control the characters movement and camera view at the same time, which is okay but unresponsive at time. However when you get into an action sequence there is no āLock Onā as such and it really is hard to kill an enemy before running out of Charge in your gun, leaving you an easy target. Positioned throughout the levels are Recharge points and Regeneration points that allow you to return your character to normal. These points however are all over the place so if you die donāt worry you can always try again.

Reading through this review might seam like we donāt like this game, which is partly wrong. If you push aside the unpolished look then you are left with an addictive one-player game with certain elements that really do shine. Some of the puzzles are pure genius for example there is an area with sentry guns that require the team members to attack from various sides. The story unfolds into a compressive plot full of sinister characters and companies, hordes of strange and twisted mutants. There are also a number of multiplayer aspects for you and your friends to try out. These include; 4-player cooperative gameplay, death match areas, a multiplayer racing game plus other features.

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blackhawkv16


Date Added:Mon 30th Oct 2006 03:18
have the robot in the office, entered from above thru flames in ceiling. Need Minoto to enter to shut down computer. Level two, don't need cheat; want walk thru
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Core | PlayStation 2 | Project Eden | PS2 | Sony | Eidos | Adventure | Released in 2001 | UK |

Scoring Breakdown

Sound:
 79%
Graphics:
 82%
Gameplay:
 83%
Longevity:
 82%

Editor and User Scores


Editor Score: 8 User Score: 7