Possession (Suspended)

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Format: Xbox 360
Release tbc
Developer: Volatile Games
Publisher:
Players: Xbox Live (1-8)
PEGI Rating: NUL
Anticipation Score: 8
No boxshot
Also available on: PC, PlayStation 3, Wii

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Possession – First Look Preview

Jon Wilcox

22/09/2004

Jon Wilcox

It’s not often that you get to see the early stages of a next-gen game, but Blitz Games showed TVG the future…


Whilst at EGN, TVG unearthed quite a few gems from LEGO Star Wars, to Championship Manager Online, to Possession. Now we can imagine that there are a lot of you sat at your monitors, scratching yours heads thinking, âWhatâs Possession?â

Possession is a game currently in development at Blitz Games for ânext-genâ consoles and PC, and will make use of Blitzâs in-house toolset that includes âFlameâ, which TVG reported on last month. At EGN, Blitz talked to TVG behind closed doors about their plans for Possession, and how the Flame tool helps to create the awesome degrading and damage effects witnessed within in the game.

The game is a revenge zombie title; you play the zombie remains of a traveller who was kidnapped by the population of an American town. The population did experiments on you, and turned you into the un-dead zombie master called âThe Enslaverâ. What follows is a story of revenge as you discover that you can turn anybody into zombies that you can then control. Blitz aims to have players control the zombies in two ways. Youâll either be able to control a multiple of zombies as you can in RTS titles, or you will be able to âpossessâ one your minions and control it in first-person perspective. If your zombie gets attacked and perhaps decapitated, then the body will pick up the head and carry it along with rest of it. If your legs are taken away, then all youâll get is a worms eye view of the world.

At the moment, Blitz has out-sourced the storyline of Possession to a few Hollywood writers, some of whom have experience in the Zombie genre. This leaves us wondering whether this could be the title that George A. Romero could be working on...

The Single-Player game follows this as yet unwritten storyline, and the mode is definitely underpinned by strategy. Blitz gave the example of a petrol station where some survivors have barricaded themselves inside. If you were to send a mass of zombies to the station to overwhelm them, you may be able to kill them, but theyâll certainly kill a lot of your zombies along the way. What Blitz suggests is thisâ¦Why not send a zombie, that has been set on fire, to the petrol station and blow up the fuel tanks. You risk minimal loss of zombies, but the survivor pay-off will be huge. Obviously, the title is at a very early stage, but the fact that there is a lot of strategy underneath this gore-fest means that players expecting a shallow fight, kill, destroy game will be surprised.

At EGN, Blitz was keen to point out the multi-player mode that will feature in the game. Whilst one player will play the part of The Enslaver, the other players will play the few survivors that are left in the town. Imagine this â“ you are a survivor. You know that there are zombies that want to eat you alive, but â“ and hereâs the punch â“ you know that the zombies arenât computer controlled; they are being manipulated by a real person who can completely focus on your demiseâ¦scary.

At EGN, Blitz showed an early test level of the FPS âsurvivorâ feature in the multi-player game. The level was a hospital ward in an old, almost Victorian style building. Standing in the middle of the room were several zombies. Blitz explained that to create a cinematic look, they had developed a method that essentially gives each character on screen their own lighting rig. They then explained that the game will have dynamic lighting and other physical features including shooting out glass, and having the blood splatter onto the walls and pillars in the rooms. Blitz even showed the level of detail in the lino that covered the floor â“ the dimples and imperfections in it were an amazing detail to see. The blood glistens in the light, and actually looks wet. The amputations by gun fire are gory and bloody and look totally convincing.

Blitz then showed what the Flame tool enables them to do in Possession. As we mentioned in the previous news article about Flame, it allows Blitz to double-texture a character. Zombies have a âGoreâ layer of blood and muscles, and a âSkinâ layer that displays their purifying flesh. The idea is that when a zombie is shot at, the hit area of skin is removed, showing the gore layer underneath. Demonstrating this, Blitz also pointed out that the skin will eventually deteriorate over time even if a zombie isnât shot atâ¦There are even plans so that if you shoot out a chandelier, the shards of glass will rip through the zombies, unveiling the gore layerâ¦nice.

The game has already come along way, with the game evolving as a next-generation title over time. At first, it was to be for the current generation, and Blitz showed a video that showed the cartoony graphics that the game initially had â“ the game has already come along way and the level of realism has been increased to an exceptional level, with Blitz ditching the cartoon style for photo-realism.
Final Verdict
Comment

We cannot stress how excited we are at having the chance to look at early work for the next-gen systems. If Possession is everything that Blitz promises it to be, then this game could really set new barriers in terms of graphics and gameplay. The idea that you get to play the bad guy and have to extinguish the survivors is a fantastic idea. With the in-house toolset that they have developed, Blitz can do pretty much what they want, and if Possession becomes a success for them on its release (possibly in 2006), then they may get a strong foothold onto the next rung of the video games ladder. At EGN, they expressed a wish to develop more in-house original titles, and not rely on licenses – Possession may allow them the freedom that they desire…

Blitz Games were kind enough to send through the following artwork first to TVG, which should give an indication of the style and the level of detail that the developer aims to create; TVG will be bringing more details on this very exciting prospect soon…

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Anonymous


Date Added:Thu 19th Apr 2007 19:30
Non-existance by the looks of it...
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Anonymous


Date Added:Mon 9th Apr 2007 11:34
what are the features on possession
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Anonymous


Date Added:Sun 18th Feb 2007 02:33
the game is so cool looking so is assassions creed
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Anonymous


Date Added:Thu 2nd Nov 2006 02:24
I'm not sure, but I think it is postponed. If it is then it sucks but it may even be dropped, which I would be pissed about...
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Anonymous


Date Added:Sat 16th Sep 2006 11:19
when are we going to find out a release date for possession
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Anonymous


Date Added:Sat 16th Sep 2006 11:18
when are we gaoing to see gamepla videos of possession
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Editor and User Scores


Anticipation Score: 8