Pilot Down: Behind Enemy Lines

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It's winter 1944 and your plane has just been shot down over Germany. The manhunt is now on! Pursued by the Germans, incapable of speaking without giving yourself away, all you have is your army survival kit and your only hope of survival is to reach Switzerland on foot.

Format: PC
Release 19 Aug 2005
Developer: Wide Games
Publisher: Oxygen Entertainment
Players: 1
PEGI Rating: 16
Editor Score: 6 User Score: 6
Pilot Down: Behind Enemy Lines boxshot on TotalVideoGames.com
Also available on: PlayStation 2, Xbox

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Pilot Down: Behind Enemy Lines Mini Review

Jon Wilcox

22/09/2005

Jon Wilcox

TVG returns to WWII Europe and takes a deep breath of Oxygen Interactive's latest title...


A couple of years ago Codemasters published âPrisoner of Warâ, a third-person action/stealth title that followed the story of World War II POW as he tried to escape from a myriad of German camps, most notable Colditz. The developers of the game, Kuju Entertainmentâs Wide Games, have once again returned to WWII with Pilot Down: Behind Enemy Lines, the story of a downed airman over Germany in 1943 as he tries to escape into neutral Switzerland.

After a comic-book style introduction reminiscent of the Commando comic book series, the game begins with the character trying to retrieve equipment from the crash. During the course of what mounts up to a tutorial to the features and techniques of the game, players are introduced to some neat ideas such as the idea of an endurance bar that drops over time due to hunger and the cold, and a weight limit on the amount the character can carry.

Like Wide Gamesâ previous title, there is an emphasis on stealth tactics and although Pilot Down introduces weapons such as pistols and machine guns for the player to use, steadier progress is made when sneaking around the various objects dotted throughout the gameworld. Gun-toting trigger-happy attitudes will mean that players will soon find themselves short of ammo with a bunch of alert Germans hunting them down so silent kills either via strangulation or a single shot to the head is definitely the tactic to take.

Similar to the Metal Gear Solid series (amongst others), noises attract the attention of NPCs including civilians as well as enemy soldiers, which can be both helpful and a hindrance. Engaging with civilians also poses a problem for gamers since the character is bound to the Geneva Convention and therefore cannot harm anybody on civvies street â“ an annoying flaw with a weak excuse. The problem with that the gameâs Joe Public is that when theyâve seen the downed pilot they can do one of two things: hide, or attract the attention of the local soldiers, which only exacerbates the situation. Enemy AI is weak at best and bemusing at other times with soldiers unable to differentiate when the playerâs characters has moved position and is now right next to them pointing a gun at their temple leading to an unbelievable experience and one that obliterates any sliver of immersion created by the game.

Playing the game you canât help but notice that the game is a little rough around the edges with the camera system far from being the most complex example around. In fact on a number of occasions the camera would pass through the boundary of the game environment only to reveal the grey/blue hue of the non-rendered limbo beyond. The explanation of stealth kills could also be a little bit more accurate too: players have to hold and not just âtapâ the strangle button to silently kill an enemyâ¦

At the end of each level gamers are given the opportunity to upgrade certain character attributes from accuracy with a pistol or machine gun through to a greater maximum amount of health, and a higher capacity backpack (which acts as a solution to the whining âCanât carry anymoreâ or the character.)

Wide Gamesâ second WWII outing sees the team develop a more stylised visual design, which succeeds in bringing the whole romanticised notion of escaping to consoles and itâs a nice alternative to other more visually realistic war games. Having said that the standard of animation (both for the playerâs character and opponents) is quite basic and canât be excused.

Although the game does feature several techniques to increase the level of tension in the game such as âawarenessâ bars above the heads of enemies as players try to sneak by and the event triggered music, thereâs very little in Pilot Down to create a feeling of immersion. The game is consistently bland and doesnât really try to offer a new experience (unlike itâs predecessor) making Pilot Down instantly forgettable.

Pilot Down offers players a thoroughly bland experience with a mish-mash of sub-genres and poor enemy AI compounding a totally uninspired title. It certainly seems like a backward step for the developer considering their brave attempt with Prisoner of War a couple of years ago.
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Anonymous


Date Added:Mon 18th Dec 2006 17:41
This review is BS. Sure the game is far from polished, but it is really a good effort by a team who obviously doesn't have millions of dollars to put towards the production values.
This game has awesome comic book cutscenes, graphics that are a nice... [ Read full comment... ]
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Editor Score: 6 User Score: 6