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Onimusha Warlords Review
Stephen Leyton
00/12/0000

Onimusha, Resident Evil but with Ninjas, Long Swords, Strange Creatures and a gripping plot.
After playing countless Resident Evil clones, my expectations of Onimusha were not that high, and after all what could compete with Resident Evil: Code Veronica on the Dreamcast? Thankfully this game is another great success to add to Capcomās rather large catalogue of 'A' titles.
Set in the world of feudal Japan, this game puts you in control of a samurai called Samanosuke. After you finish watching a breathtaking, award-winning opening sequence, you find yourself sandwiched in the middle of a battle between two warlords. One of them however decides to kidnap your loved one who then summons a demon for her sacrifice.
The first difference that strikes you with Onimusha over the Resident Evil series is the pace of the action; from start to finish the speed of the game never seams to drop slow, which is great. There are still lots of puzzles to do in the game some are really hard too, but Capcom have concentrated more on the action, the weapons, the moves and the controls, which makes for a nice change. Unlike the Resident Evil series, the more you play the more your character will improve. When you kill a bad guy you take their souls through a special gauntlet on your arm, as you progress you will collect a large number of these souls until you get to a Special Mirror which allows you to save the game. However this is where the interesting bit comes in you can exchange the souls you have gained for improvements to either your weapon or magic, itās needs to be balanced out well for you to progress though the game. Another nice touch is with the doors; unlike most games where you need to find keys to open doors in the case there is a strange goo covering them, and the only way to open them is to have the correct weapon, the weapons have different levels too and so do the doors, so a level 2 door can only be opened by a level 2 weapon of the same type.
Onimusha was originally planned for the PlayStation, then they moved it to the PlayStation 2 with 3D Backgrounds, Code Veronica style, then they switched it to pre-rendered backgrounds. Now at first it sounds like a step backwards, however when you see the level of detail of the backgrounds you can see why the move was made. Capcom wanted to create a world so detailed that it would be impossible to achieve with 3D backgrounds, and with that in mind, this game is a pure piece of masterwork. The only slight drawback to this is the camera angels, which can get frustrating at times when you canāt see exactly what you are doing, or who is attacking you.


